Plan a build across Arms, Fury and Protection, then explore all 52 talents, rank effects and Classic comparisons. Allocation and URL sharing run entirely in your browser.
WARRIOR BUILD PLANNER
Warrior
52 talents · Three trees · One shared 51-point budget
Level-60 beta planner: tier gates, full-rank prerequisites and the shared budget are enforced. Effects use the source snapshot; in-game values can differ with gear or later patches.
Read the effect summaries, rank limits, prerequisites and Classic comparison notes. Active-ability numbers reflect the source's level-60 snapshot before gear bonuses.
Arms 17 talents
Improved Heroic Strike
Changed
Tier 1 · Column 1 · Passive · 3 ranks
Heroic Strike rage cost: -1.
All 3 ranks & Classic note
Rank 1
Heroic Strike rage cost: -1.
Rank 2
Heroic Strike rage cost: -2.
Rank 3
Heroic Strike rage cost: -3.
Classic comparison The source labels the wording changed. Both rank-1 snapshots reduce Heroic Strike rage cost by 1; no numeric difference is shown at that rank.
Deflection
Same
Tier 1 · Column 2 · Passive · 5 ranks
Parry chance: +1%.
All 5 ranks & Classic note
Rank 1
Parry chance: +1%.
Rank 2
Parry chance: +2%.
Rank 3
Parry chance: +3%.
Rank 4
Parry chance: +4%.
Rank 5
Parry chance: +5%.
Classic comparison The source marks this talent unchanged from Classic.
Improved Rend
Changed
Tier 1 · Column 3 · Passive · 3 ranks
Rend bleed damage: +12%.
All 3 ranks & Classic note
Rank 1
Rend bleed damage: +12%.
Rank 2
Rend bleed damage: +23%.
Rank 3
Rend bleed damage: +35%.
Classic comparison Rank 1: the Classic snapshot gives +15% Rend bleed damage; this beta snapshot gives +12%. Read the full beta rank list for the non-linear progression.
Improved Charge
Changed
Tier 2 · Column 1 · Passive · 2 ranks
Charge generates 3 additional Rage.
All 2 ranks & Classic note
Rank 1
Charge generates 3 additional Rage.
Rank 2
Charge generates 6 additional Rage.
Classic comparison The source labels the wording changed. Both rank-1 snapshots add 3 Rage to Charge; no numeric difference is shown at that rank.
Improved Tactical Mastery
Changed
Tier 2 · Column 2 · Passive · 5 ranks
Stance changes preserve up to 3 extra Rage through Tactical Mastery.
All 5 ranks & Classic note
Rank 1
Stance changes preserve up to 3 extra Rage through Tactical Mastery.
Rank 2
Stance changes preserve up to 6 extra Rage through Tactical Mastery.
Rank 3
Stance changes preserve up to 9 extra Rage through Tactical Mastery.
Rank 4
Stance changes preserve up to 12 extra Rage through Tactical Mastery.
Rank 5
Stance changes preserve up to 15 extra Rage through Tactical Mastery.
Classic comparison Rank 1: Classic Tactical Mastery preserves up to 5 Rage on a stance change. The beta talent adds up to 3 Rage to the amount preserved by Tactical Mastery. Classic name: Tactical Mastery.
Improved Overpower
Moved
Tier 2 · Column 4 · Passive · 2 ranks
Overpower critical-strike chance: +25%.
All 2 ranks & Classic note
Rank 1
Overpower critical-strike chance: +25%.
Rank 2
Overpower critical-strike chance: +50%.
Classic comparison Effect retained; Classic position Arms tier 3, column 1; beta position tier 2, column 4.
Anger Management
Changed
Tier 3 · Column 2 · Passive · 1 rank
In combat: 1 Rage per 3 seconds. Out of combat: rage loss reduced by 30%.
In combat: 1 Rage per 3 seconds. Out of combat: rage loss reduced by 30%.
Classic comparison Classic describes 30% slower out-of-combat rage decay. The beta description also explicitly grants 1 Rage every 3 seconds during combat; its out-of-combat clause is expressed as 30% less rage loss.
Deep Wounds
Changed
Tier 3 · Column 3 · Passive · 3 ranks
A critical hit applies a 12-second bleed worth 20% of average melee weapon damage.
A critical hit applies a 12-second bleed worth 20% of average melee weapon damage.
Rank 2
A critical hit applies a 12-second bleed worth 40% of average melee weapon damage.
Rank 3
A critical hit applies a 12-second bleed worth 60% of average melee weapon damage.
Classic comparison The source labels the wording changed. Both rank-1 snapshots describe a 12-second bleed worth 20% of average melee weapon damage after a critical hit.
Spearing Strike
New
Tier 4 · Column 1 · Active ability · 1 rank
Hit for 40% weapon damage. Giants, Dragonkin and mounted enemies take an additional 80% weapon damage; mounted enemies are dismounted.
Hit for 40% weapon damage. Giants, Dragonkin and mounted enemies take an additional 80% weapon damage; mounted enemies are dismounted.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Two-Handed Weapon Specialization
Changed
Tier 4 · Column 2 · Passive · 3 ranks
Damage with two-handed melee weapons: +1%.
All 3 ranks & Classic note
Rank 1
Damage with two-handed melee weapons: +1%.
Rank 2
Damage with two-handed melee weapons: +2%.
Rank 3
Damage with two-handed melee weapons: +3%.
Classic comparison Both rank-1 snapshots give +1% damage with two-handed melee weapons. The beta has fewer ranks; the matching rank-1 number alone does not establish an identical fully learned talent. Classic rank cap: 5; beta rank cap: 3.
Classic comparison Both rank-1 snapshots give +10% ability critical-strike damage bonus. Classic explicitly lists Battle, Defensive and Berserker stances; the beta wording drops that list.
Bloodthrill
New
Tier 5 · Column 1 · Passive · 5 ranks
Main-hand hits against an enemy affected by your Rend have a 4% proc chance: Overpower becomes available against that enemy for 6 seconds.
All 5 ranks & Classic note
Rank 1
Main-hand hits against an enemy affected by your Rend have a 4% proc chance: Overpower becomes available against that enemy for 6 seconds.
Rank 2
Main-hand hits against an enemy affected by your Rend have a 8% proc chance: Overpower becomes available against that enemy for 6 seconds.
Rank 3
Main-hand hits against an enemy affected by your Rend have a 12% proc chance: Overpower becomes available against that enemy for 6 seconds.
Rank 4
Main-hand hits against an enemy affected by your Rend have a 16% proc chance: Overpower becomes available against that enemy for 6 seconds.
Rank 5
Main-hand hits against an enemy affected by your Rend have a 20% proc chance: Overpower becomes available against that enemy for 6 seconds.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Sweeping Strikes
Same
Tier 5 · Column 2 · Active ability · 1 rank
The next 5 melee attacks also hit a nearby additional enemy.
The next 5 melee attacks also hit a nearby additional enemy.
Classic comparison The source marks this talent unchanged from Classic.
Weaponmaster
New
Tier 5 · Column 3 · Passive · 5 ranks
Weapon bonuses: axe/polearm +1% critical chance; mace/staff ignore 3% of target armor; successful sword attacks have a 1% chance to trigger an extra attack.
All 5 ranks & Classic note
Rank 1
Weapon bonuses: axe/polearm +1% critical chance; mace/staff ignore 3% of target armor; successful sword attacks have a 1% chance to trigger an extra attack.
Rank 2
Weapon bonuses: axe/polearm +2% critical chance; mace/staff ignore 6% of target armor; successful sword attacks have a 2% chance to trigger an extra attack.
Rank 3
Weapon bonuses: axe/polearm +3% critical chance; mace/staff ignore 9% of target armor; successful sword attacks have a 3% chance to trigger an extra attack.
Rank 4
Weapon bonuses: axe/polearm +4% critical chance; mace/staff ignore 12% of target armor; successful sword attacks have a 4% chance to trigger an extra attack.
Rank 5
Weapon bonuses: axe/polearm +5% critical chance; mace/staff ignore 15% of target armor; successful sword attacks have a 5% chance to trigger an extra attack.
Classic comparison New in the source comparison; no single Classic counterpart is listed. Replaces: Axe Specialization, Mace Specialization, Polearm Specialization, Sword Specialization.
Improved Slam
Changed
Tier 6 · Column 1 · Passive · 2 ranks
Slam cast time and global cooldown: -0.25 seconds. Slam cooldown: -3 seconds. Using Slam preserves the normal melee swing schedule.
All 2 ranks & Classic note
Rank 1
Slam cast time and global cooldown: -0.25 seconds. Slam cooldown: -3 seconds. Using Slam preserves the normal melee swing schedule.
Rank 2
Slam cast time and global cooldown: -0.5 seconds. Slam cooldown: -3 seconds. Using Slam preserves the normal melee swing schedule.
Classic comparison Rank 1: Classic removes 0.1 seconds from cast time. Beta removes 0.25 seconds from cast time and global cooldown, removes 3 seconds from cooldown, and preserves the normal melee swing schedule. Classic rank cap: 5; beta rank cap: 2.
Improved Hamstring
Same
Tier 6 · Column 3 · Passive · 3 ranks
Hamstring has a 5% chance to immobilize its target for 5 seconds.
All 3 ranks & Classic note
Rank 1
Hamstring has a 5% chance to immobilize its target for 5 seconds.
Rank 2
Hamstring has a 10% chance to immobilize its target for 5 seconds.
Rank 3
Hamstring has a 15% chance to immobilize its target for 5 seconds.
Classic comparison The source marks this talent unchanged from Classic.
Mortal Strike
Same
Tier 7 · Column 2 · Active ability · 1 rank
Hit for weapon damage +85; healing received by the target is reduced by 50% for 10 seconds.
Hit for weapon damage +85; healing received by the target is reduced by 50% for 10 seconds.
Classic comparison The source marks this talent unchanged from Classic.
Fury 17 talents
Booming Voice
Changed
Tier 1 · Column 2 · Passive · 5 ranks
Shout area: +10%. Shout rage cost: -5%.
All 5 ranks & Classic note
Rank 1
Shout area: +10%. Shout rage cost: -5%.
Rank 2
Shout area: +20%. Shout rage cost: -10%.
Rank 3
Shout area: +30%. Shout rage cost: -15%.
Rank 4
Shout area: +40%. Shout rage cost: -20%.
Rank 5
Shout area: +50%. Shout rage cost: -25%.
Classic comparison Rank 1: Classic increases Battle Shout and Demoralizing Shout area and duration by 10%. Beta gives Shouts +10% area and -5% rage cost; its description does not retain the duration bonus.
Cruelty
Changed
Tier 1 · Column 3 · Passive · 5 ranks
Melee critical-strike chance: +1%.
All 5 ranks & Classic note
Rank 1
Melee critical-strike chance: +1%.
Rank 2
Melee critical-strike chance: +2%.
Rank 3
Melee critical-strike chance: +3%.
Rank 4
Melee critical-strike chance: +4%.
Rank 5
Melee critical-strike chance: +5%.
Classic comparison The source labels the wording changed from melee weapons to melee attacks. Both rank-1 snapshots give +1% critical-strike chance.
Lingering Rage
New
Tier 2 · Column 2 · Passive · 5 ranks
After combat, rage decay begins 2 seconds later.
All 5 ranks & Classic note
Rank 1
After combat, rage decay begins 2 seconds later.
Rank 2
After combat, rage decay begins 4 seconds later.
Rank 3
After combat, rage decay begins 6 seconds later.
Rank 4
After combat, rage decay begins 8 seconds later.
Rank 5
After combat, rage decay begins 10 seconds later.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Unbridled Wrath
Changed
Tier 2 · Column 3 · Passive · 5 ranks
Weapon melee damage has a 12% chance to generate 1 extra Rage.
All 5 ranks & Classic note
Rank 1
Weapon melee damage has a 12% chance to generate 1 extra Rage.
Rank 2
Weapon melee damage has a 24% chance to generate 1 extra Rage.
Rank 3
Weapon melee damage has a 36% chance to generate 1 extra Rage.
Rank 4
Weapon melee damage has a 48% chance to generate 1 extra Rage.
Rank 5
Weapon melee damage has a 60% chance to generate 1 extra Rage.
Classic comparison Rank 1: the chance to generate 1 extra Rage from weapon melee damage rises from 8% in Classic to 12% in this beta snapshot.
Furious Precision
New
Tier 3 · Column 1 · Passive · 3 ranks
Off-hand hit chance: +4%.
All 3 ranks & Classic note
Rank 1
Off-hand hit chance: +4%.
Rank 2
Off-hand hit chance: +7%.
Rank 3
Off-hand hit chance: +10%.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Piercing Howl
Changed
Tier 3 · Column 2 · Active ability · 1 rank
Enemies within 10 yards are dazed for 6 seconds, with movement speed reduced by 50%.
10 Rage · Instant
All 1 rank & Classic note
Rank 1
Enemies within 10 yards are dazed for 6 seconds, with movement speed reduced by 50%.
Classic comparison Both snapshots slow enemies by 50% for 6 seconds. Classic says nearby enemies; beta explicitly specifies a 10-yard radius.
Blood Craze
Changed
Tier 3 · Column 3 · Passive · 3 ranks
After receiving a critical hit or a single hit exceeding 20% of maximum Health, recover 1% of total Health over 6 seconds.
All 3 ranks & Classic note
Rank 1
After receiving a critical hit or a single hit exceeding 20% of maximum Health, recover 1% of total Health over 6 seconds.
Rank 2
After receiving a critical hit or a single hit exceeding 20% of maximum Health, recover 2% of total Health over 6 seconds.
Rank 3
After receiving a critical hit or a single hit exceeding 20% of maximum Health, recover 3% of total Health over 6 seconds.
Classic comparison Rank 1: both recover 1% of total Health over 6 seconds after receiving a critical hit. Beta adds a trigger for a single attack exceeding 20% of maximum Health.
Dual Wield Specialization
Changed
Tier 4 · Column 1 · Passive · 5 ranks
Off-hand damage: +5%. Rage from off-hand attacks: +10%.
All 5 ranks & Classic note
Rank 1
Off-hand damage: +5%. Rage from off-hand attacks: +10%.
Rank 2
Off-hand damage: +10%. Rage from off-hand attacks: +20%.
Rank 3
Off-hand damage: +15%. Rage from off-hand attacks: +30%.
Rank 4
Off-hand damage: +20%. Rage from off-hand attacks: +40%.
Rank 5
Off-hand damage: +25%. Rage from off-hand attacks: +50%.
Classic comparison Rank 1: both add 5% off-hand damage. Beta additionally grants +10% Rage from off-hand attacks.
Raging Blows
New
Tier 4 · Column 2 · Passive · 1 rank
Cleave and Whirlwind each cost 3 less Rage.
All 1 rank & Classic note
Rank 1
Cleave and Whirlwind each cost 3 less Rage.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Enrage
Changed
Tier 4 · Column 3 · Passive · 5 ranks
Taking a damaging attack has a 30% chance to grant +2% Physical damage for 12 seconds.
All 5 ranks & Classic note
Rank 1
Taking a damaging attack has a 30% chance to grant +2% Physical damage for 12 seconds.
Rank 2
Taking a damaging attack has a 30% chance to grant +4% Physical damage for 12 seconds.
Rank 3
Taking a damaging attack has a 30% chance to grant +6% Physical damage for 12 seconds.
Rank 4
Taking a damaging attack has a 30% chance to grant +8% Physical damage for 12 seconds.
Rank 5
Taking a damaging attack has a 30% chance to grant +10% Physical damage for 12 seconds.
Classic comparison Rank 1: Classic grants +5% melee damage for 12 seconds, capped at 12 swings, after receiving a critical hit. Beta instead uses a 30% proc chance after any damaging attack for +2% Physical damage lasting 12 seconds.
Improved Execute
Changed
Tier 4 · Column 4 · Passive · 2 ranks
Execute rage cost: -3.
All 2 ranks & Classic note
Rank 1
Execute rage cost: -3.
Rank 2
Execute rage cost: -5.
Classic comparison Rank 1: Execute rage-cost reduction rises from 2 in Classic to 3 in this beta snapshot.
Improved Berserker Rage
Changed
Tier 5 · Column 1 · Passive · 2 ranks
Activating Berserker Rage generates 5 Rage immediately and has a 50% chance to clear all movement impairments.
All 2 ranks & Classic note
Rank 1
Activating Berserker Rage generates 5 Rage immediately and has a 50% chance to clear all movement impairments.
Rank 2
Activating Berserker Rage generates 10 Rage immediately and has a 100% chance to clear all movement impairments.
Classic comparison Rank 1: both generate 5 Rage on activation. Beta adds a 50% chance to clear movement impairments.
Death Wish
Changed
Tier 5 · Column 2 · Active ability · 1 rank
A 30-second buff grants +20% Physical damage and Fear immunity; incoming damage is increased by 5%.
10 Rage · Instant · 3 min cooldown
All 1 rank & Classic note
Rank 1
A 30-second buff grants +20% Physical damage and Fear immunity; incoming damage is increased by 5%.
Classic comparison Both snapshots grant +20% Physical damage and Fear immunity for 30 seconds. Classic reduces armor and resistances by 20%; beta replaces that penalty with +5% incoming damage.
Improved Intercept
Same
Tier 5 · Column 4 · Passive · 2 ranks
Intercept cooldown: -5 seconds.
All 2 ranks & Classic note
Rank 1
Intercept cooldown: -5 seconds.
Rank 2
Intercept cooldown: -10 seconds.
Classic comparison The source marks this talent unchanged from Classic.
Flurry
Changed
Tier 6 · Column 2 · Passive · 5 ranks
After a melee critical hit, the next 3 swings have +5% melee attack speed.
After a melee critical hit, the next 3 swings have +5% melee attack speed.
Rank 2
After a melee critical hit, the next 3 swings have +10% melee attack speed.
Rank 3
After a melee critical hit, the next 3 swings have +15% melee attack speed.
Rank 4
After a melee critical hit, the next 3 swings have +20% melee attack speed.
Rank 5
After a melee critical hit, the next 3 swings have +25% melee attack speed.
Classic comparison Rank 1: the next 3 swings after a melee critical hit gain +10% attack speed in Classic, compared with +5% melee attack speed in this beta snapshot. Its prerequisite is now Death Wish instead of Enrage.
Gore Drinker
New
Tier 6 · Column 3 · Passive · 2 ranks
Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst causes each of the next 3 melee attacks to heal 0.5% of maximum Health.
Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst causes each of the next 3 melee attacks to heal 0.5% of maximum Health.
Rank 2
Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst causes each of the next 3 melee attacks to heal 1% of maximum Health.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Bloodthirst
Changed
Tier 7 · Column 2 · Active ability · 1 rank
Immediate hit: 45% of Attack Power +30 damage. Movement speed: +10% for 10 seconds.
30 Rage · Melee Range · Instant · 6 sec cooldown
All 1 rank & Classic note
Rank 1
Immediate hit: 45% of Attack Power +30 damage. Movement speed: +10% for 10 seconds.
Classic comparison Classic describes damage equal to 45% of Attack Power, plus 10 Health restored by each of the next 5 successful melee attacks within 8 seconds. Beta adds 30 to the damage and grants +10% movement speed for 10 seconds; its description does not retain that healing clause. The source no longer lists Death Wish as a prerequisite.
Protection 18 talents
Improved Bloodrage
Changed
Tier 1 · Column 1 · Passive · 2 ranks
Rage generated by Bloodrage: +25%.
All 2 ranks & Classic note
Rank 1
Rage generated by Bloodrage: +25%.
Rank 2
Rage generated by Bloodrage: +50%.
Classic comparison Rank 1: Classic adds 2 to Bloodrage’s initial Rage. Beta instead increases all Rage from Bloodrage by 25%.
Shield Specialization
Changed
Tier 1 · Column 2 · Passive · 5 ranks
Shield block chance: +1%. Blocking has a 20% chance to generate 5 Rage.
All 5 ranks & Classic note
Rank 1
Shield block chance: +1%. Blocking has a 20% chance to generate 5 Rage.
Rank 2
Shield block chance: +2%. Blocking has a 40% chance to generate 5 Rage.
Rank 3
Shield block chance: +3%. Blocking has a 60% chance to generate 5 Rage.
Rank 4
Shield block chance: +4%. Blocking has a 80% chance to generate 5 Rage.
Rank 5
Shield block chance: +5%. Blocking has a 100% chance to generate 5 Rage.
Classic comparison Rank 1: both add 1% block chance and use a 20% on-block proc chance. The proc grants 1 Rage in Classic and 5 Rage in this beta snapshot.
Iron Will
Changed
Tier 1 · Column 3 · Passive · 5 ranks
Incoming Stun and Fear durations: -3%.
All 5 ranks & Classic note
Rank 1
Incoming Stun and Fear durations: -3%.
Rank 2
Incoming Stun and Fear durations: -6%.
Rank 3
Incoming Stun and Fear durations: -9%.
Rank 4
Incoming Stun and Fear durations: -12%.
Rank 5
Incoming Stun and Fear durations: -15%.
Classic comparison Rank 1: Classic gives +3% resistance to Stun and Charm. Beta instead shortens incoming Stun and Fear durations by 3%.
Anticipation
Changed
Tier 2 · Column 1 · Passive · 5 ranks
Defense Skill: +4.
All 5 ranks & Classic note
Rank 1
Defense Skill: +4.
Rank 2
Defense Skill: +8.
Rank 3
Defense Skill: +12.
Rank 4
Defense Skill: +16.
Rank 5
Defense Skill: +20.
Classic comparison Rank 1: the Defense Skill bonus rises from 2 in Classic to 4 in this beta snapshot.
Improved Revenge
Changed
Tier 2 · Column 3 · Passive · 3 ranks
Revenge damage: +20%.
All 3 ranks & Classic note
Rank 1
Revenge damage: +20%.
Rank 2
Revenge damage: +40%.
Rank 3
Revenge damage: +60%.
Classic comparison Rank 1: Classic gives Revenge a 15% chance to stun for 3 seconds. Beta replaces that effect with +20% Revenge damage.
Improved Thunder Clap
Changed
Tier 2 · Column 4 · Passive · 3 ranks
Thunder Clap rage cost: -2.
All 3 ranks & Classic note
Rank 1
Thunder Clap rage cost: -2.
Rank 2
Thunder Clap rage cost: -4.
Rank 3
Thunder Clap rage cost: -6.
Classic comparison Rank 1: Thunder Clap rage-cost reduction rises from 1 in Classic to 2 in this beta snapshot.
Last Stand
Changed
Tier 3 · Column 1 · Active ability · 1 rank
Temporarily gain 30% of maximum Health for 20 seconds; that extra Health is removed when the effect ends.
Instant · 3 min cooldown
All 1 rank & Classic note
Rank 1
Temporarily gain 30% of maximum Health for 20 seconds; that extra Health is removed when the effect ends.
Classic comparison The source labels the wording changed. Both snapshots temporarily grant 30% of maximum Health for 20 seconds, then remove that extra Health. The source no longer lists Improved Bloodrage as a prerequisite.
Master of Defense
New
Tier 3 · Column 2 · Passive · 2 ranks
With a shield equipped, dodging or parrying has a 50% chance to generate 5 Rage.
With a shield equipped, dodging or parrying has a 50% chance to generate 5 Rage.
Rank 2
With a shield equipped, dodging or parrying has a 100% chance to generate 5 Rage.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Improved Disarm
Changed
Tier 3 · Column 3 · Passive · 3 ranks
Disarm cooldown: -7 seconds.
All 3 ranks & Classic note
Rank 1
Disarm cooldown: -7 seconds.
Rank 2
Disarm cooldown: -13 seconds.
Rank 3
Disarm cooldown: -20 seconds.
Classic comparison Rank 1: Classic extends Disarm by 1 second. Beta instead shortens its cooldown by 7 seconds.
Defiance
Changed
Tier 3 · Column 4 · Passive · 3 ranks
With a shield equipped in Defensive Stance, threat generated increases by 5%.
All 3 ranks & Classic note
Rank 1
With a shield equipped in Defensive Stance, threat generated increases by 5%.
Rank 2
With a shield equipped in Defensive Stance, threat generated increases by 10%.
Rank 3
With a shield equipped in Defensive Stance, threat generated increases by 15%.
Classic comparison Rank 1: Classic adds 3% threat from attacks in Defensive Stance. Beta gives +5% to all threat in Defensive Stance and explicitly requires a shield. Classic rank cap: 5; beta rank cap: 3.
Improved Sunder Armor
Changed
Tier 4 · Column 1 · Passive · 3 ranks
Sunder Armor rage cost: -1.
All 3 ranks & Classic note
Rank 1
Sunder Armor rage cost: -1.
Rank 2
Sunder Armor rage cost: -2.
Rank 3
Sunder Armor rage cost: -3.
Classic comparison The source labels the wording changed. Both rank-1 snapshots reduce Sunder Armor rage cost by 1; no numeric difference is shown at that rank.
Vanguard
New
Tier 4 · Column 2 · Passive · 1 rank
Charge can be used in Defensive Stance.
All 1 rank & Classic note
Rank 1
Charge can be used in Defensive Stance.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Improved Shield Bash
Moved
Tier 4 · Column 3 · Passive · 2 ranks
Shield Bash has a 50% chance to apply a 3-second silence.
All 2 ranks & Classic note
Rank 1
Shield Bash has a 50% chance to apply a 3-second silence.
Rank 2
Shield Bash has a 100% chance to apply a 3-second silence.
Classic comparison Effect retained; Classic position Protection tier 5, column 3; beta position tier 4, column 3.
Improved Shield Wall
Changed
Tier 5 · Column 1 · Passive · 2 ranks
Shield Wall cooldown: -5.5 minutes.
All 2 ranks & Classic note
Rank 1
Shield Wall cooldown: -5.5 minutes.
Rank 2
Shield Wall cooldown: -11 minutes.
Classic comparison Rank 1: Classic adds 3 seconds to Shield Wall duration. Beta instead reduces its cooldown by 5.5 minutes.
Concussion Blow
Changed
Tier 5 · Column 2 · Active ability · 1 rank
Apply a 5-second stun to the target.
10 Rage · Melee Range · Instant · 45 sec cooldown
All 1 rank & Classic note
Rank 1
Apply a 5-second stun to the target.
Classic comparison The source labels the wording changed. Both snapshots apply a 5-second stun.
Focused Rage
New
Tier 5 · Column 3 · Passive · 3 ranks
Offensive abilities cost 1 less Rage.
All 3 ranks & Classic note
Rank 1
Offensive abilities cost 1 less Rage.
Rank 2
Offensive abilities cost 2 less Rage.
Rank 3
Offensive abilities cost 3 less Rage.
Classic comparison New in the source comparison; no single Classic counterpart is listed.
Bastion
Changed
Tier 6 · Column 3 · Passive · 5 ranks
With a shield equipped, all damage dealt increases by 2%.
All 5 ranks & Classic note
Rank 1
With a shield equipped, all damage dealt increases by 2%.
Rank 2
With a shield equipped, all damage dealt increases by 4%.
Rank 3
With a shield equipped, all damage dealt increases by 6%.
Rank 4
With a shield equipped, all damage dealt increases by 8%.
Rank 5
With a shield equipped, all damage dealt increases by 10%.
Classic comparison Rank 1: Classic One-Handed Weapon Specialization adds 2% one-handed melee weapon damage. Beta Bastion adds 2% to all damage while a shield is equipped. Classic name: One-Handed Weapon Specialization.
Shield Slam
Changed
Tier 7 · Column 2 · Active ability · 1 rank
Shield attack: 421–439 damage + Block Value, very high threat, and a 50% chance to remove 1 magic effect from the target.
Shield attack: 421–439 damage + Block Value, very high threat, and a 50% chance to remove 1 magic effect from the target.
Classic comparison The Classic snapshot lists 225–235 base damage, modified by block value; beta lists 421–439 plus Block Value. Both retain a 50% chance to remove 1 magic effect, with high threat in Classic and very high threat in beta. These ability values reflect the source snapshot, not gear-adjusted in-game damage.
READING THE TALENT TREES
Warrior talent questions
How many talent points can I spend?
This planner uses 51 points at level 60, shared across Arms, Fury and Protection. You earn your first point at level 10. Each higher tier needs 5 more points spent in earlier tiers of the same tree; linked prerequisites must be fully learned.
How do I add, remove and reset points?
Click or tap a talent to add one rank. Use its minus button, right-click or Shift-click to remove one. Keyboard users can press Enter or Space to add and Shift+Enter or Shift+Space to remove. Reset build clears all three trees. Removing a rank is blocked if a learned talent would lose its prerequisite or tier requirement.
How do I share a Warrior build?
Copy build link shares the allocation through the b parameter in the URL. Opening or refreshing that link restores the ranks without an account or server. The link includes the dataset version; damaged links and builds from a different dataset are rejected rather than partially loaded.
Which beta version and comparison does this page use?
The community dataset identifies build 1.60.1.70291, exported 2026-10-09 and imported here on 2026-10-13. N means new, C means changed and M means moved relative to Classic. Each entry includes all rank summaries and a comparison note. A changed label may describe wording alone; specific notes distinguish the effect differences visible in the source.
Are these live, in-game damage values?
No. The active-ability values describe the source’s level-60 snapshot before gear bonuses. This is a beta planning tool using a community export, not an independent client audit. Later patches or gear can change in-game results. Source dates and manual update checks are recorded in the changelog.