CLASS JOURNAL / HUNTER

WoW Forever Hunter Talents

Plan a build across Beast Mastery, Marksmanship and Survival, then explore all 50 talents, rank effects and Classic comparisons. Allocation and URL sharing run entirely in your browser.

HUNTER BUILD PLANNER

Hunter

50 talents · Three trees · One shared 51-point budget

Read all talent ranks

Talent trees

Level 60 planner
Beta 1.60.1.70291
POINTS SPENT0 / 51
REMAINING51
LEVEL NEEDED—

Click or tap to learn. Use −, right-click or Shift-click to remove a point.

N NewC ChangedM MovedClassic comparison · Each tier requires 5 more points in earlier tiers

Beast Mastery

Fight alongside your companion

0 / 5116 talents

Marksmanship

Make every shot count

0 / 5116 talents

Survival

Traps, blades and close combat

0 / 5118 talents

Level-60 beta planner: tier gates, full-rank prerequisites and the shared budget are enforced. Effects use the source snapshot; in-game values can differ with gear or later patches.

Source & updates

THE HUNTER TALENT JOURNAL

Every talent, every rank

Read the effect summaries, rank limits, prerequisites and Classic comparison notes. Active-ability numbers reflect the source's level-60 snapshot before gear bonuses.

Beast Mastery 16 talents

Deadly Aspects

Changed

With Aspect of the Hawk, Auto Shot can grant ranged haste: 2% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 2% proc chance, +30% attack speed for 12 sec.

All 5 ranks & Classic note
  1. Rank 1

    With Aspect of the Hawk, Auto Shot can grant ranged haste: 2% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 2% proc chance, +30% attack speed for 12 sec.

  2. Rank 2

    With Aspect of the Hawk, Auto Shot can grant ranged haste: 4% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 4% proc chance, +30% attack speed for 12 sec.

  3. Rank 3

    With Aspect of the Hawk, Auto Shot can grant ranged haste: 6% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 6% proc chance, +30% attack speed for 12 sec.

  4. Rank 4

    With Aspect of the Hawk, Auto Shot can grant ranged haste: 8% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 8% proc chance, +30% attack speed for 12 sec.

  5. Rank 5

    With Aspect of the Hawk, Auto Shot can grant ranged haste: 10% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 10% proc chance, +30% attack speed for 12 sec.

Classic comparison Renamed from Improved Aspect of the Hawk. Rank 1 doubles the Hawk proc chance from 1% to 2% and adds a separate melee proc while Aspect of the Beast is active.

Endurance Training

Changed

Pet health and armor: +3%.

All 5 ranks & Classic note
  1. Rank 1

    Pet health and armor: +3%.

  2. Rank 2

    Pet health and armor: +6%.

  3. Rank 3

    Pet health and armor: +9%.

  4. Rank 4

    Pet health and armor: +12%.

  5. Rank 5

    Pet health and armor: +15%.

Classic comparison Rank 1 keeps the 3% pet-health bonus and adds the same bonus to pet armor.

Focused Fire

New

With an active pet, damage dealt by you and your pet: +1%.

All 2 ranks & Classic note
  1. Rank 1

    With an active pet, damage dealt by you and your pet: +1%.

  2. Rank 2

    With an active pet, damage dealt by you and your pet: +2%.

Classic comparison The source marks this talent new relative to Classic.

Improved Aspect of the Monkey

Changed

Aspect of the Monkey dodge bonus: +2%. Your pet receives 50% of the aspect effect.

All 3 ranks & Classic note
  1. Rank 1

    Aspect of the Monkey dodge bonus: +2%. Your pet receives 50% of the aspect effect.

  2. Rank 2

    Aspect of the Monkey dodge bonus: +4%. Your pet receives 50% of the aspect effect.

  3. Rank 3

    Aspect of the Monkey dodge bonus: +6%. Your pet receives 50% of the aspect effect.

Classic comparison Rank 1 dodge bonus rises from 1% to 2%, adds pet sharing at 50% of the aspect effect, and the cap changes from five ranks to three.

Pathfinding

Moved

Aspect of the Cheetah and Aspect of the Pack speed bonus: +3%.

All 2 ranks & Classic note
  1. Rank 1

    Aspect of the Cheetah and Aspect of the Pack speed bonus: +3%.

  2. Rank 2

    Aspect of the Cheetah and Aspect of the Pack speed bonus: +6%.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Beast Mastery tier 3, column 1 → Beast Mastery tier 2, column 3.

Improved Revive Pet

Same

Revive Pet: cast time -3 sec, mana cost -20%, restored pet health +15%.

All 2 ranks & Classic note
  1. Rank 1

    Revive Pet: cast time -3 sec, mana cost -20%, restored pet health +15%.

  2. Rank 2

    Revive Pet: cast time -6 sec, mana cost -40%, restored pet health +30%.

Classic comparison The source marks this talent unchanged from Classic.

Bestial Swiftness

Changed

Pet movement speed: +30%.

All 1 rank & Classic note
  1. Rank 1

    Pet movement speed: +30%.

Classic comparison The Classic snapshot restricts the 30% pet speed bonus to outdoors; the beta text removes that restriction.

Unleashed Fury

Changed

Damage dealt by pets and hawks: +3%.

All 5 ranks & Classic note
  1. Rank 1

    Damage dealt by pets and hawks: +3%.

  2. Rank 2

    Damage dealt by pets and hawks: +6%.

  3. Rank 3

    Damage dealt by pets and hawks: +9%.

  4. Rank 4

    Damage dealt by pets and hawks: +12%.

  5. Rank 5

    Damage dealt by pets and hawks: +15%.

Classic comparison Rank 1 pet damage bonus changes from 4% to 3% and also applies to hawks.

Improved Mend Pet

Changed

Each Mend Pet heal has a 15% chance to remove 1 Curse, Disease, Magic or Poison effect from the pet. Mana cost: -10%.

All 2 ranks & Classic note
  1. Rank 1

    Each Mend Pet heal has a 15% chance to remove 1 Curse, Disease, Magic or Poison effect from the pet. Mana cost: -10%.

  2. Rank 2

    Each Mend Pet heal has a 50% chance to remove 1 Curse, Disease, Magic or Poison effect from the pet. Mana cost: -20%.

Classic comparison Rank 1 retains the 15% chance to cleanse one effect per heal and adds a 10% Mana-cost reduction. The full rank list includes a non-linear cleansing chance. Position: Beast Mastery tier 4, column 2 → Beast Mastery tier 4, column 1.

Ferocity

Changed

Pet and hawk critical strike chance: +2%.

All 5 ranks & Classic note
  1. Rank 1

    Pet and hawk critical strike chance: +2%.

  2. Rank 2

    Pet and hawk critical strike chance: +4%.

  3. Rank 3

    Pet and hawk critical strike chance: +6%.

  4. Rank 4

    Pet and hawk critical strike chance: +8%.

  5. Rank 5

    Pet and hawk critical strike chance: +10%.

Classic comparison Rank 1 critical strike bonus changes from 3% to 2% and extends from pets to pets and hawks.

Summon Hawk

New

A hawk attacks your target for 32 + 5% of ranged attack power as Physical damage, then continues attacking for 18 sec. Active hawk limit: 2. Shares a cooldown with Arcane Shot.

80 Mana | 35 yd range | Instant | 6 sec cooldown

All 1 rank & Classic note
  1. Rank 1

    A hawk attacks your target for 32 + 5% of ranged attack power as Physical damage, then continues attacking for 18 sec. Active hawk limit: 2. Shares a cooldown with Arcane Shot.

Classic comparison The source marks this talent new relative to Classic.

Spirit Bond

Changed

With an active pet, you and your pet recover 1% of total health every 10 sec.

All 2 ranks & Classic note
  1. Rank 1

    With an active pet, you and your pet recover 1% of total health every 10 sec.

  2. Rank 2

    With an active pet, you and your pet recover 1% of total health every 5 sec.

Classic comparison Rank 1 remains 1% health every 10 sec. The source records rank 2 as 1% every 5 sec, compared with Classic’s 2% every 10 sec.

Intimidation

Changed

Your pet’s next successful attack stuns its target for 3 sec and gains +100% critical strike chance. Also generates high threat.

8% of base mana | 100 yd range | Instant | 1 min cooldown

Prerequisite: Bestial Swiftness (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Your pet’s next successful attack stuns its target for 3 sec and gains +100% critical strike chance. Also generates high threat.

Classic comparison The next successful pet attack gains 100% increased critical strike chance alongside its three-second stun. Bestial Swiftness is now a prerequisite.

Bestial Discipline

Changed

Pet Focus regeneration: +10%. Retain 25% of Mana regeneration while casting.

All 2 ranks & Classic note
  1. Rank 1

    Pet Focus regeneration: +10%. Retain 25% of Mana regeneration while casting.

  2. Rank 2

    Pet Focus regeneration: +20%. Retain 50% of Mana regeneration while casting.

Classic comparison Rank 1 keeps 10% pet Focus regeneration and adds 25% Mana regeneration while casting for the Hunter.

Frenzy

Same

After a pet critical strike: 20% chance for +30% pet attack speed lasting 8 sec.

Prerequisite: Ferocity (all 5 ranks)

All 5 ranks & Classic note
  1. Rank 1

    After a pet critical strike: 20% chance for +30% pet attack speed lasting 8 sec.

  2. Rank 2

    After a pet critical strike: 40% chance for +30% pet attack speed lasting 8 sec.

  3. Rank 3

    After a pet critical strike: 60% chance for +30% pet attack speed lasting 8 sec.

  4. Rank 4

    After a pet critical strike: 80% chance for +30% pet attack speed lasting 8 sec.

  5. Rank 5

    After a pet critical strike: 100% chance for +30% pet attack speed lasting 8 sec.

Classic comparison The source marks this talent unchanged from Classic.

Bestial Wrath

Same

Enrage your pet for 18 sec: +50% damage and immunity to effects that would stop it, except death.

12% of base mana | 100 yd range | Instant | 2 min cooldown

Prerequisite: Intimidation (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Enrage your pet for 18 sec: +50% damage and immunity to effects that would stop it, except death.

Classic comparison The source marks this talent unchanged from Classic.

Marksmanship 16 talents

Hawk Eye

Moved

Ranged weapon range: +2 yards.

All 3 ranks & Classic note
  1. Rank 1

    Ranged weapon range: +2 yards.

  2. Rank 2

    Ranged weapon range: +4 yards.

  3. Rank 3

    Ranged weapon range: +6 yards.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Marksmanship tier 3, column 4 → Marksmanship tier 1, column 1.

Improved Concussive Shot

Same

Concussive Shot: 4% chance to stun for 3 sec.

All 5 ranks & Classic note
  1. Rank 1

    Concussive Shot: 4% chance to stun for 3 sec.

  2. Rank 2

    Concussive Shot: 8% chance to stun for 3 sec.

  3. Rank 3

    Concussive Shot: 12% chance to stun for 3 sec.

  4. Rank 4

    Concussive Shot: 16% chance to stun for 3 sec.

  5. Rank 5

    Concussive Shot: 20% chance to stun for 3 sec.

Classic comparison The source marks this talent unchanged from Classic.

Lethal Attacks

Changed

Critical strike chance with all attacks: +1%.

All 5 ranks & Classic note
  1. Rank 1

    Critical strike chance with all attacks: +1%.

  2. Rank 2

    Critical strike chance with all attacks: +2%.

  3. Rank 3

    Critical strike chance with all attacks: +3%.

  4. Rank 4

    Critical strike chance with all attacks: +4%.

  5. Rank 5

    Critical strike chance with all attacks: +5%.

Classic comparison Renamed from Lethal Shots. The rank-1 1% critical strike bonus now covers all attacks, rather than ranged weapons alone. Position: Marksmanship tier 2, column 3 → Marksmanship tier 1, column 3.

Improved Stings

Changed

Serpent Sting damage: +6%. Viper Sting cooldown: -2 sec. Scorpid Sting duration: +15 sec.

All 3 ranks & Classic note
  1. Rank 1

    Serpent Sting damage: +6%. Viper Sting cooldown: -2 sec. Scorpid Sting duration: +15 sec.

  2. Rank 2

    Serpent Sting damage: +13%. Viper Sting cooldown: -4 sec. Scorpid Sting duration: +30 sec.

  3. Rank 3

    Serpent Sting damage: +20%. Viper Sting cooldown: -6 sec. Scorpid Sting duration: +45 sec.

Classic comparison Renamed from Improved Serpent Sting; rank cap changes from five to three. Rank 1 changes Serpent Sting damage from +2% to +6%, adds a two-second Viper Sting cooldown reduction and extends Scorpid Sting by 15 sec. Position: Marksmanship tier 4, column 2 → Marksmanship tier 2, column 1.

Efficiency

Changed

Mana cost of Shots, Stings and melee abilities: -3%.

All 5 ranks & Classic note
  1. Rank 1

    Mana cost of Shots, Stings and melee abilities: -3%.

  2. Rank 2

    Mana cost of Shots, Stings and melee abilities: -6%.

  3. Rank 3

    Mana cost of Shots, Stings and melee abilities: -9%.

  4. Rank 4

    Mana cost of Shots, Stings and melee abilities: -12%.

  5. Rank 5

    Mana cost of Shots, Stings and melee abilities: -15%.

Classic comparison Rank 1 Mana reduction changes from 2% to 3% and includes melee abilities alongside Shots and Stings. Position: Marksmanship tier 1, column 3 → Marksmanship tier 2, column 2.

Careful Aim

New

Attack power gained from Intellect: 20%.

All 5 ranks & Classic note
  1. Rank 1

    Attack power gained from Intellect: 20%.

  2. Rank 2

    Attack power gained from Intellect: 40%.

  3. Rank 3

    Attack power gained from Intellect: 60%.

  4. Rank 4

    Attack power gained from Intellect: 80%.

  5. Rank 5

    Attack power gained from Intellect: 100%.

Classic comparison The source marks this talent new relative to Classic.

Rapid Killing

New

Rapid Fire cooldown: -1 min. Killing a non-trivial enemy, or its death with your Serpent Sting active, grants Rapid Killing: your next Shot within 20 sec deals +10% damage.

All 2 ranks & Classic note
  1. Rank 1

    Rapid Fire cooldown: -1 min. Killing a non-trivial enemy, or its death with your Serpent Sting active, grants Rapid Killing: your next Shot within 20 sec deals +10% damage.

  2. Rank 2

    Rapid Fire cooldown: -2 min. Killing a non-trivial enemy, or its death with your Serpent Sting active, grants Rapid Killing: your next Shot within 20 sec deals +20% damage.

Classic comparison The source marks this talent new relative to Classic.

Improved Arcane Shot

Changed

Arcane Shot cooldown: -0.3 sec. Abilities sharing its cooldown do not receive this reduction.

All 5 ranks & Classic note
  1. Rank 1

    Arcane Shot cooldown: -0.3 sec. Abilities sharing its cooldown do not receive this reduction.

  2. Rank 2

    Arcane Shot cooldown: -0.6 sec. Abilities sharing its cooldown do not receive this reduction.

  3. Rank 3

    Arcane Shot cooldown: -0.9 sec. Abilities sharing its cooldown do not receive this reduction.

  4. Rank 4

    Arcane Shot cooldown: -1.2 sec. Abilities sharing its cooldown do not receive this reduction.

  5. Rank 5

    Arcane Shot cooldown: -1.5 sec. Abilities sharing its cooldown do not receive this reduction.

Classic comparison Rank 1 cooldown reduction changes from 0.2 to 0.3 sec. The beta explicitly excludes other abilities sharing Arcane Shot’s cooldown.

Lone Wolf

New

With no active pet, damage from all your attacks: +20%.

All 1 rank & Classic note
  1. Rank 1

    With no active pet, damage from all your attacks: +20%.

Classic comparison The source marks this talent new relative to Classic.

Trueshot Aura

Changed

Party members within 45 yards gain 30 ranged attack power.

180 Mana | Instant

All 1 rank & Classic note
  1. Rank 1

    Party members within 45 yards gain 30 ranged attack power.

Classic comparison Rank 1 changes the party bonus from 50 attack power to 30 ranged attack power. The source removes the Barrage prerequisite; the beta text does not specify the Classic 30-minute duration. Position: Marksmanship tier 7, column 2 → Marksmanship tier 4, column 2.

Mortal Shots

Changed

Critical strike damage bonus of ranged abilities: +6%.

Prerequisite: Careful Aim (all 5 ranks)

All 5 ranks & Classic note
  1. Rank 1

    Critical strike damage bonus of ranged abilities: +6%.

  2. Rank 2

    Critical strike damage bonus of ranged abilities: +12%.

  3. Rank 3

    Critical strike damage bonus of ranged abilities: +18%.

  4. Rank 4

    Critical strike damage bonus of ranged abilities: +24%.

  5. Rank 5

    Critical strike damage bonus of ranged abilities: +30%.

Classic comparison The rank-1 6% critical damage bonus is described for ranged abilities rather than ranged weapons. Careful Aim replaces Lethal Shots as the prerequisite.

Rapid Recuperation

New

Hitting with Serpent Sting permits 25% Mana regeneration while casting; consuming Rapid Killing permits 50%. Duration: 15 sec.

Prerequisite: Rapid Killing (all 2 ranks)

All 2 ranks & Classic note
  1. Rank 1

    Hitting with Serpent Sting permits 25% Mana regeneration while casting; consuming Rapid Killing permits 50%. Duration: 15 sec.

  2. Rank 2

    Hitting with Serpent Sting permits 50% Mana regeneration while casting; consuming Rapid Killing permits 100%. Duration: 15 sec.

Classic comparison The source marks this talent new relative to Classic.

Barrage

Changed

Multi-Shot, Aimed Shot and Volley damage: +3%.

All 3 ranks & Classic note
  1. Rank 1

    Multi-Shot, Aimed Shot and Volley damage: +3%.

  2. Rank 2

    Multi-Shot, Aimed Shot and Volley damage: +7%.

  3. Rank 3

    Multi-Shot, Aimed Shot and Volley damage: +10%.

Classic comparison Rank 1 damage bonus changes from 5% to 3% and adds Aimed Shot to Multi-Shot and Volley. Position: Marksmanship tier 5, column 2 → Marksmanship tier 5, column 3.

Scatter Shot

Moved

Short-range shot: 50% weapon damage and 4 sec disorientation. Damage ends the disorientation; using the shot stops your attack.

8% of base mana | 15 yd range | Instant | 30 sec cooldown

All 1 rank & Classic note
  1. Rank 1

    Short-range shot: 50% weapon damage and 4 sec disorientation. Damage ends the disorientation; using the shot stops your attack.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Marksmanship tier 5, column 1 → Marksmanship tier 5, column 4.

Ranged Weapon Specialization

Same

Damage dealt with ranged weapons: +1%.

All 5 ranks & Classic note
  1. Rank 1

    Damage dealt with ranged weapons: +1%.

  2. Rank 2

    Damage dealt with ranged weapons: +2%.

  3. Rank 3

    Damage dealt with ranged weapons: +3%.

  4. Rank 4

    Damage dealt with ranged weapons: +4%.

  5. Rank 5

    Damage dealt with ranged weapons: +5%.

Classic comparison The source marks this talent unchanged from Classic.

Sniper Shot

New

Long-range shot: ranged damage +160. Your next 3 Shots gain 10 yards of range for 10 sec.

365 Mana | 8-45 yd range | 4 sec cast | 15 sec cooldown

Prerequisite: Trueshot Aura (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Long-range shot: ranged damage +160. Your next 3 Shots gain 10 yards of range for 10 sec.

Classic comparison The source marks this talent new relative to Classic.

Survival 18 talents

Improved Tracking

New

Damage against the creature type you track: +1%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.

All 5 ranks & Classic note
  1. Rank 1

    Damage against the creature type you track: +1%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.

  2. Rank 2

    Damage against the creature type you track: +2%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.

  3. Rank 3

    Damage against the creature type you track: +3%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.

  4. Rank 4

    Damage against the creature type you track: +4%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.

  5. Rank 5

    Damage against the creature type you track: +5%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.

Classic comparison The source marks this talent new relative to Classic. It replaces Monster Slaying and Humanoid Slaying.

Deflection

Same

Parry chance: +1%.

All 5 ranks & Classic note
  1. Rank 1

    Parry chance: +1%.

  2. Rank 2

    Parry chance: +2%.

  3. Rank 3

    Parry chance: +3%.

  4. Rank 4

    Parry chance: +4%.

  5. Rank 5

    Parry chance: +5%.

Classic comparison The source marks this talent unchanged from Classic.

Entrapment

Changed

Triggered traps root every affected target for 1 sec.

All 5 ranks & Classic note
  1. Rank 1

    Triggered traps root every affected target for 1 sec.

  2. Rank 2

    Triggered traps root every affected target for 2 sec.

  3. Rank 3

    Triggered traps root every affected target for 3 sec.

  4. Rank 4

    Triggered traps root every affected target for 4 sec.

  5. Rank 5

    Triggered traps root every affected target for 5 sec.

Classic comparison Classic rank 1 offers a 5% chance to root for five seconds. Beta rank 1 roots all affected targets for one second when traps trigger.

Savage Strikes

Changed

Critical strike chance of melee abilities: +2%.

All 2 ranks & Classic note
  1. Rank 1

    Critical strike chance of melee abilities: +2%.

  2. Rank 2

    Critical strike chance of melee abilities: +4%.

Classic comparison Rank 1 changes from +10% critical strike chance for Raptor Strike and Mongoose Bite to +2% for all melee abilities.

Survivalist

Changed

Total health: +2%.

All 5 ranks & Classic note
  1. Rank 1

    Total health: +2%.

  2. Rank 2

    Total health: +4%.

  3. Rank 3

    Total health: +6%.

  4. Rank 4

    Total health: +8%.

  5. Rank 5

    Total health: +10%.

Classic comparison Both rank-1 snapshots give 2% total health. The source marks the text changed and the talent’s position changed; no rank-1 numeric effect difference is shown. Position: Survival tier 3, column 2 → Survival tier 2, column 3.

Improved Wing Clip

Changed

Wing Clip: 7% chance to root the target for 5 sec.

All 3 ranks & Classic note
  1. Rank 1

    Wing Clip: 7% chance to root the target for 5 sec.

  2. Rank 2

    Wing Clip: 13% chance to root the target for 5 sec.

  3. Rank 3

    Wing Clip: 20% chance to root the target for 5 sec.

Classic comparison Rank 1 root chance changes from 4% to 7%; root duration stays five seconds. The cap changes from five ranks to three. Position: Survival tier 2, column 3 → Survival tier 2, column 4.

Clever Traps

Same

Freezing and Frost trap effect duration: +15%. Immolation and Explosive trap effect damage: +15%.

All 2 ranks & Classic note
  1. Rank 1

    Freezing and Frost trap effect duration: +15%. Immolation and Explosive trap effect damage: +15%.

  2. Rank 2

    Freezing and Frost trap effect duration: +30%. Immolation and Explosive trap effect damage: +30%.

Classic comparison The source marks this talent unchanged from Classic.

Surefooted

Changed

Hit chance: +1%. Duration of movement impairing effects on you: -10%.

All 3 ranks & Classic note
  1. Rank 1

    Hit chance: +1%. Duration of movement impairing effects on you: -10%.

  2. Rank 2

    Hit chance: +2%. Duration of movement impairing effects on you: -20%.

  3. Rank 3

    Hit chance: +3%. Duration of movement impairing effects on you: -30%.

Classic comparison Rank 1 keeps 1% hit chance but replaces an extra 5% resist chance against movement impairing effects with a 10% reduction in their duration. Position: Survival tier 4, column 2 → Survival tier 3, column 2.

Deterrence

Same

On activation, gain +25% Dodge and Parry chance for 10 sec.

Instant | 5 min cooldown

All 1 rank & Classic note
  1. Rank 1

    On activation, gain +25% Dodge and Parry chance for 10 sec.

Classic comparison The source marks this talent unchanged from Classic.

Survival Tactics

New

Hit chance for Trap and Feign Death abilities: +5%.

All 2 ranks & Classic note
  1. Rank 1

    Hit chance for Trap and Feign Death abilities: +5%.

  2. Rank 2

    Hit chance for Trap and Feign Death abilities: +10%.

Classic comparison The source marks this talent new relative to Classic. It replaces Trap Mastery and Improved Feign Death.

Predator's Edge

New

Melee critical strike damage: +6%. Off-hand weapon damage: +10%.

All 5 ranks & Classic note
  1. Rank 1

    Melee critical strike damage: +6%. Off-hand weapon damage: +10%.

  2. Rank 2

    Melee critical strike damage: +12%. Off-hand weapon damage: +20%.

  3. Rank 3

    Melee critical strike damage: +18%. Off-hand weapon damage: +30%.

  4. Rank 4

    Melee critical strike damage: +24%. Off-hand weapon damage: +40%.

  5. Rank 5

    Melee critical strike damage: +30%. Off-hand weapon damage: +50%.

Classic comparison The source marks this talent new relative to Classic.

Counterattack

Changed

Available after you parry: deals 50% weapon damage +13 and roots the target for 5 sec. Cannot be blocked, dodged or parried.

30 Mana | Melee Range | Instant | 5 sec cooldown

Prerequisite: Deterrence (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Available after you parry: deals 50% weapon damage +13 and roots the target for 5 sec. Cannot be blocked, dodged or parried.

Classic comparison Damage changes from the Classic snapshot’s flat 40 to 50% weapon damage plus 13; the five-second root and avoidance immunity remain. Position: Survival tier 5, column 3 → Survival tier 4, column 3.

Resourcefulness

New

Trap and melee ability Mana cost: -30%. Your critical strikes have a 30% chance to retain 50% Mana regeneration while casting for 30 sec.

All 2 ranks & Classic note
  1. Rank 1

    Trap and melee ability Mana cost: -30%. Your critical strikes have a 30% chance to retain 50% Mana regeneration while casting for 30 sec.

  2. Rank 2

    Trap and melee ability Mana cost: -60%. Your critical strikes have a 60% chance to retain 50% Mana regeneration while casting for 30 sec.

Classic comparison The source marks this talent new relative to Classic.

Expose Prey

New

Attacks against a target with Hunter’s Mark: 5% chance to enable Mongoose Bite for 10 sec.

All 2 ranks & Classic note
  1. Rank 1

    Attacks against a target with Hunter’s Mark: 5% chance to enable Mongoose Bite for 10 sec.

  2. Rank 2

    Attacks against a target with Hunter’s Mark: 10% chance to enable Mongoose Bite for 10 sec.

Classic comparison The source marks this talent new relative to Classic.

Survivalist's Discipline

New

Trap and Deterrence cooldowns: -20%.

All 2 ranks & Classic note
  1. Rank 1

    Trap and Deterrence cooldowns: -20%.

  2. Rank 2

    Trap and Deterrence cooldowns: -40%.

Classic comparison The source marks this talent new relative to Classic.

Strider Kick

New

Kick for 100% melee weapon damage; gain +30% movement speed for 3 sec.

5.81% of base mana | Melee Range | Instant | 8 sec cooldown

All 1 rank & Classic note
  1. Rank 1

    Kick for 100% melee weapon damage; gain +30% movement speed for 3 sec.

Classic comparison The source marks this talent new relative to Classic.

Lightning Reflexes

Changed

Agility: +2%.

All 5 ranks & Classic note
  1. Rank 1

    Agility: +2%.

  2. Rank 2

    Agility: +4%.

  3. Rank 3

    Agility: +6%.

  4. Rank 4

    Agility: +8%.

  5. Rank 5

    Agility: +10%.

Classic comparison Rank 1 Agility bonus changes from 3% to 2%.

Lacerating Strikes

New

Mongoose Bite adds a bleed equal to 40% of its damage, dealt over 21 sec.

Prerequisite: Expose Prey (all 2 ranks)

All 1 rank & Classic note
  1. Rank 1

    Mongoose Bite adds a bleed equal to 40% of its damage, dealt over 21 sec.

Classic comparison The source marks this talent new relative to Classic.

READING THE TALENT TREES

Hunter talent questions

How many talent points can a Hunter spend?

This planner shares 51 points across Beast Mastery, Marksmanship and Survival at level 60. The first point is earned at level 10. Each higher tier needs 5 more points in earlier tiers of that same tree, and every linked prerequisite must be fully learned.

How do I add, remove and reset points?

Click or tap a talent to add one rank. Use its minus button, right-click or Shift-click to remove one. Keyboard users can press Enter or Space to add and Shift+Enter or Shift+Space to remove. Reset build clears all three trees. Removing a rank is blocked if a learned talent would lose its prerequisite or tier requirement.

How do I share a Hunter build?

Copy build link creates a URL for this Hunter page. Opening or refreshing it restores the allocation in your browser. The code is bound to this class and dataset; damaged codes, another class’s codes and incompatible versions load no points. Reset clears all three trees.

Which Hunter talent changes are shown?

This page uses the community export for beta 1.60.1.70291, generated 2026-10-09 and reviewed here on 2026-10-13. N marks new talents, C marks changed talents and M marks moved talents with unchanged effects. Each entry lists every rank and a specific Classic comparison. A source-marked change can concern wording, position or prerequisites as well as an effect.

Are these live, in-game damage values?

No. The active-ability values describe the source’s level-60 snapshot before gear bonuses. This is a beta planning tool using a community export, not an independent client audit. Later patches or gear can change in-game results. Source dates and manual update checks are recorded in the changelog.