Plan a build across Beast Mastery, Marksmanship and Survival, then explore all 50 talents, rank effects and Classic comparisons. Allocation and URL sharing run entirely in your browser.
HUNTER BUILD PLANNER
Hunter
50 talents · Three trees · One shared 51-point budget
Click or tap to learn. Use −, right-click or Shift-click to remove a point.
SELECTED TALENT
Deadly Aspects
0 / 5Details
Not learned.
Next rank 1: With Aspect of the Hawk, Auto Shot can grant ranged haste: 2% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 2% proc chance, +30% attack speed for 12 sec.
Passive talent
N NewC ChangedM MovedClassic comparison · Each tier requires 5 more points in earlier tiers
Level-60 beta planner: tier gates, full-rank prerequisites and the shared budget are enforced. Effects use the source snapshot; in-game values can differ with gear or later patches.
Read the effect summaries, rank limits, prerequisites and Classic comparison notes. Active-ability numbers reflect the source's level-60 snapshot before gear bonuses.
Beast Mastery 16 talents
Deadly Aspects
Changed
Tier 1 · Column 2 · Passive · 5 ranks
With Aspect of the Hawk, Auto Shot can grant ranged haste: 2% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 2% proc chance, +30% attack speed for 12 sec.
All 5 ranks & Classic note
Rank 1
With Aspect of the Hawk, Auto Shot can grant ranged haste: 2% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 2% proc chance, +30% attack speed for 12 sec.
Rank 2
With Aspect of the Hawk, Auto Shot can grant ranged haste: 4% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 4% proc chance, +30% attack speed for 12 sec.
Rank 3
With Aspect of the Hawk, Auto Shot can grant ranged haste: 6% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 6% proc chance, +30% attack speed for 12 sec.
Rank 4
With Aspect of the Hawk, Auto Shot can grant ranged haste: 8% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 8% proc chance, +30% attack speed for 12 sec.
Rank 5
With Aspect of the Hawk, Auto Shot can grant ranged haste: 10% proc chance, +30% attack speed for 12 sec. With Aspect of the Beast, melee auto attacks can grant melee haste: 10% proc chance, +30% attack speed for 12 sec.
Classic comparison Renamed from Improved Aspect of the Hawk. Rank 1 doubles the Hawk proc chance from 1% to 2% and adds a separate melee proc while Aspect of the Beast is active.
Endurance Training
Changed
Tier 1 · Column 3 · Passive · 5 ranks
Pet health and armor: +3%.
All 5 ranks & Classic note
Rank 1
Pet health and armor: +3%.
Rank 2
Pet health and armor: +6%.
Rank 3
Pet health and armor: +9%.
Rank 4
Pet health and armor: +12%.
Rank 5
Pet health and armor: +15%.
Classic comparison Rank 1 keeps the 3% pet-health bonus and adds the same bonus to pet armor.
Focused Fire
New
Tier 2 · Column 1 · Passive · 2 ranks
With an active pet, damage dealt by you and your pet: +1%.
All 2 ranks & Classic note
Rank 1
With an active pet, damage dealt by you and your pet: +1%.
Rank 2
With an active pet, damage dealt by you and your pet: +2%.
Classic comparison The source marks this talent new relative to Classic.
Improved Aspect of the Monkey
Changed
Tier 2 · Column 2 · Passive · 3 ranks
Aspect of the Monkey dodge bonus: +2%. Your pet receives 50% of the aspect effect.
All 3 ranks & Classic note
Rank 1
Aspect of the Monkey dodge bonus: +2%. Your pet receives 50% of the aspect effect.
Rank 2
Aspect of the Monkey dodge bonus: +4%. Your pet receives 50% of the aspect effect.
Rank 3
Aspect of the Monkey dodge bonus: +6%. Your pet receives 50% of the aspect effect.
Classic comparison Rank 1 dodge bonus rises from 1% to 2%, adds pet sharing at 50% of the aspect effect, and the cap changes from five ranks to three.
Pathfinding
Moved
Tier 2 · Column 3 · Passive · 2 ranks
Aspect of the Cheetah and Aspect of the Pack speed bonus: +3%.
All 2 ranks & Classic note
Rank 1
Aspect of the Cheetah and Aspect of the Pack speed bonus: +3%.
Rank 2
Aspect of the Cheetah and Aspect of the Pack speed bonus: +6%.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Beast Mastery tier 3, column 1 → Beast Mastery tier 2, column 3.
Improved Revive Pet
Same
Tier 2 · Column 4 · Passive · 2 ranks
Revive Pet: cast time -3 sec, mana cost -20%, restored pet health +15%.
All 2 ranks & Classic note
Rank 1
Revive Pet: cast time -3 sec, mana cost -20%, restored pet health +15%.
Rank 2
Revive Pet: cast time -6 sec, mana cost -40%, restored pet health +30%.
Classic comparison The source marks this talent unchanged from Classic.
Bestial Swiftness
Changed
Tier 3 · Column 2 · Passive · 1 rank
Pet movement speed: +30%.
All 1 rank & Classic note
Rank 1
Pet movement speed: +30%.
Classic comparison The Classic snapshot restricts the 30% pet speed bonus to outdoors; the beta text removes that restriction.
Unleashed Fury
Changed
Tier 3 · Column 3 · Passive · 5 ranks
Damage dealt by pets and hawks: +3%.
All 5 ranks & Classic note
Rank 1
Damage dealt by pets and hawks: +3%.
Rank 2
Damage dealt by pets and hawks: +6%.
Rank 3
Damage dealt by pets and hawks: +9%.
Rank 4
Damage dealt by pets and hawks: +12%.
Rank 5
Damage dealt by pets and hawks: +15%.
Classic comparison Rank 1 pet damage bonus changes from 4% to 3% and also applies to hawks.
Improved Mend Pet
Changed
Tier 4 · Column 1 · Passive · 2 ranks
Each Mend Pet heal has a 15% chance to remove 1 Curse, Disease, Magic or Poison effect from the pet. Mana cost: -10%.
All 2 ranks & Classic note
Rank 1
Each Mend Pet heal has a 15% chance to remove 1 Curse, Disease, Magic or Poison effect from the pet. Mana cost: -10%.
Rank 2
Each Mend Pet heal has a 50% chance to remove 1 Curse, Disease, Magic or Poison effect from the pet. Mana cost: -20%.
Classic comparison Rank 1 retains the 15% chance to cleanse one effect per heal and adds a 10% Mana-cost reduction. The full rank list includes a non-linear cleansing chance. Position: Beast Mastery tier 4, column 2 → Beast Mastery tier 4, column 1.
Ferocity
Changed
Tier 4 · Column 3 · Passive · 5 ranks
Pet and hawk critical strike chance: +2%.
All 5 ranks & Classic note
Rank 1
Pet and hawk critical strike chance: +2%.
Rank 2
Pet and hawk critical strike chance: +4%.
Rank 3
Pet and hawk critical strike chance: +6%.
Rank 4
Pet and hawk critical strike chance: +8%.
Rank 5
Pet and hawk critical strike chance: +10%.
Classic comparison Rank 1 critical strike bonus changes from 3% to 2% and extends from pets to pets and hawks.
Summon Hawk
New
Tier 4 · Column 4 · Active ability · 1 rank
A hawk attacks your target for 32 + 5% of ranged attack power as Physical damage, then continues attacking for 18 sec. Active hawk limit: 2. Shares a cooldown with Arcane Shot.
80 Mana | 35 yd range | Instant | 6 sec cooldown
All 1 rank & Classic note
Rank 1
A hawk attacks your target for 32 + 5% of ranged attack power as Physical damage, then continues attacking for 18 sec. Active hawk limit: 2. Shares a cooldown with Arcane Shot.
Classic comparison The source marks this talent new relative to Classic.
Spirit Bond
Changed
Tier 5 · Column 1 · Passive · 2 ranks
With an active pet, you and your pet recover 1% of total health every 10 sec.
All 2 ranks & Classic note
Rank 1
With an active pet, you and your pet recover 1% of total health every 10 sec.
Rank 2
With an active pet, you and your pet recover 1% of total health every 5 sec.
Classic comparison Rank 1 remains 1% health every 10 sec. The source records rank 2 as 1% every 5 sec, compared with Classic’s 2% every 10 sec.
Intimidation
Changed
Tier 5 · Column 2 · Active ability · 1 rank
Your pet’s next successful attack stuns its target for 3 sec and gains +100% critical strike chance. Also generates high threat.
8% of base mana | 100 yd range | Instant | 1 min cooldown
Your pet’s next successful attack stuns its target for 3 sec and gains +100% critical strike chance. Also generates high threat.
Classic comparison The next successful pet attack gains 100% increased critical strike chance alongside its three-second stun. Bestial Swiftness is now a prerequisite.
Bestial Discipline
Changed
Tier 5 · Column 4 · Passive · 2 ranks
Pet Focus regeneration: +10%. Retain 25% of Mana regeneration while casting.
All 2 ranks & Classic note
Rank 1
Pet Focus regeneration: +10%. Retain 25% of Mana regeneration while casting.
Rank 2
Pet Focus regeneration: +20%. Retain 50% of Mana regeneration while casting.
Classic comparison Rank 1 keeps 10% pet Focus regeneration and adds 25% Mana regeneration while casting for the Hunter.
Frenzy
Same
Tier 6 · Column 3 · Passive · 5 ranks
After a pet critical strike: 20% chance for +30% pet attack speed lasting 8 sec.
Enrage your pet for 18 sec: +50% damage and immunity to effects that would stop it, except death.
Classic comparison The source marks this talent unchanged from Classic.
Marksmanship 16 talents
Hawk Eye
Moved
Tier 1 · Column 1 · Passive · 3 ranks
Ranged weapon range: +2 yards.
All 3 ranks & Classic note
Rank 1
Ranged weapon range: +2 yards.
Rank 2
Ranged weapon range: +4 yards.
Rank 3
Ranged weapon range: +6 yards.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Marksmanship tier 3, column 4 → Marksmanship tier 1, column 1.
Improved Concussive Shot
Same
Tier 1 · Column 2 · Passive · 5 ranks
Concussive Shot: 4% chance to stun for 3 sec.
All 5 ranks & Classic note
Rank 1
Concussive Shot: 4% chance to stun for 3 sec.
Rank 2
Concussive Shot: 8% chance to stun for 3 sec.
Rank 3
Concussive Shot: 12% chance to stun for 3 sec.
Rank 4
Concussive Shot: 16% chance to stun for 3 sec.
Rank 5
Concussive Shot: 20% chance to stun for 3 sec.
Classic comparison The source marks this talent unchanged from Classic.
Lethal Attacks
Changed
Tier 1 · Column 3 · Passive · 5 ranks
Critical strike chance with all attacks: +1%.
All 5 ranks & Classic note
Rank 1
Critical strike chance with all attacks: +1%.
Rank 2
Critical strike chance with all attacks: +2%.
Rank 3
Critical strike chance with all attacks: +3%.
Rank 4
Critical strike chance with all attacks: +4%.
Rank 5
Critical strike chance with all attacks: +5%.
Classic comparison Renamed from Lethal Shots. The rank-1 1% critical strike bonus now covers all attacks, rather than ranged weapons alone. Position: Marksmanship tier 2, column 3 → Marksmanship tier 1, column 3.
Improved Stings
Changed
Tier 2 · Column 1 · Passive · 3 ranks
Serpent Sting damage: +6%. Viper Sting cooldown: -2 sec. Scorpid Sting duration: +15 sec.
All 3 ranks & Classic note
Rank 1
Serpent Sting damage: +6%. Viper Sting cooldown: -2 sec. Scorpid Sting duration: +15 sec.
Rank 2
Serpent Sting damage: +13%. Viper Sting cooldown: -4 sec. Scorpid Sting duration: +30 sec.
Rank 3
Serpent Sting damage: +20%. Viper Sting cooldown: -6 sec. Scorpid Sting duration: +45 sec.
Classic comparison Renamed from Improved Serpent Sting; rank cap changes from five to three. Rank 1 changes Serpent Sting damage from +2% to +6%, adds a two-second Viper Sting cooldown reduction and extends Scorpid Sting by 15 sec. Position: Marksmanship tier 4, column 2 → Marksmanship tier 2, column 1.
Efficiency
Changed
Tier 2 · Column 2 · Passive · 5 ranks
Mana cost of Shots, Stings and melee abilities: -3%.
All 5 ranks & Classic note
Rank 1
Mana cost of Shots, Stings and melee abilities: -3%.
Rank 2
Mana cost of Shots, Stings and melee abilities: -6%.
Rank 3
Mana cost of Shots, Stings and melee abilities: -9%.
Rank 4
Mana cost of Shots, Stings and melee abilities: -12%.
Rank 5
Mana cost of Shots, Stings and melee abilities: -15%.
Classic comparison Rank 1 Mana reduction changes from 2% to 3% and includes melee abilities alongside Shots and Stings. Position: Marksmanship tier 1, column 3 → Marksmanship tier 2, column 2.
Careful Aim
New
Tier 2 · Column 3 · Passive · 5 ranks
Attack power gained from Intellect: 20%.
All 5 ranks & Classic note
Rank 1
Attack power gained from Intellect: 20%.
Rank 2
Attack power gained from Intellect: 40%.
Rank 3
Attack power gained from Intellect: 60%.
Rank 4
Attack power gained from Intellect: 80%.
Rank 5
Attack power gained from Intellect: 100%.
Classic comparison The source marks this talent new relative to Classic.
Rapid Killing
New
Tier 3 · Column 1 · Passive · 2 ranks
Rapid Fire cooldown: -1 min. Killing a non-trivial enemy, or its death with your Serpent Sting active, grants Rapid Killing: your next Shot within 20 sec deals +10% damage.
All 2 ranks & Classic note
Rank 1
Rapid Fire cooldown: -1 min. Killing a non-trivial enemy, or its death with your Serpent Sting active, grants Rapid Killing: your next Shot within 20 sec deals +10% damage.
Rank 2
Rapid Fire cooldown: -2 min. Killing a non-trivial enemy, or its death with your Serpent Sting active, grants Rapid Killing: your next Shot within 20 sec deals +20% damage.
Classic comparison The source marks this talent new relative to Classic.
Improved Arcane Shot
Changed
Tier 3 · Column 2 · Passive · 5 ranks
Arcane Shot cooldown: -0.3 sec. Abilities sharing its cooldown do not receive this reduction.
All 5 ranks & Classic note
Rank 1
Arcane Shot cooldown: -0.3 sec. Abilities sharing its cooldown do not receive this reduction.
Rank 2
Arcane Shot cooldown: -0.6 sec. Abilities sharing its cooldown do not receive this reduction.
Rank 3
Arcane Shot cooldown: -0.9 sec. Abilities sharing its cooldown do not receive this reduction.
Rank 4
Arcane Shot cooldown: -1.2 sec. Abilities sharing its cooldown do not receive this reduction.
Rank 5
Arcane Shot cooldown: -1.5 sec. Abilities sharing its cooldown do not receive this reduction.
Classic comparison Rank 1 cooldown reduction changes from 0.2 to 0.3 sec. The beta explicitly excludes other abilities sharing Arcane Shot’s cooldown.
Lone Wolf
New
Tier 3 · Column 4 · Passive · 1 rank
With no active pet, damage from all your attacks: +20%.
All 1 rank & Classic note
Rank 1
With no active pet, damage from all your attacks: +20%.
Classic comparison The source marks this talent new relative to Classic.
Trueshot Aura
Changed
Tier 4 · Column 2 · Active ability · 1 rank
Party members within 45 yards gain 30 ranged attack power.
180 Mana | Instant
All 1 rank & Classic note
Rank 1
Party members within 45 yards gain 30 ranged attack power.
Classic comparison Rank 1 changes the party bonus from 50 attack power to 30 ranged attack power. The source removes the Barrage prerequisite; the beta text does not specify the Classic 30-minute duration. Position: Marksmanship tier 7, column 2 → Marksmanship tier 4, column 2.
Mortal Shots
Changed
Tier 4 · Column 3 · Passive · 5 ranks
Critical strike damage bonus of ranged abilities: +6%.
Critical strike damage bonus of ranged abilities: +6%.
Rank 2
Critical strike damage bonus of ranged abilities: +12%.
Rank 3
Critical strike damage bonus of ranged abilities: +18%.
Rank 4
Critical strike damage bonus of ranged abilities: +24%.
Rank 5
Critical strike damage bonus of ranged abilities: +30%.
Classic comparison The rank-1 6% critical damage bonus is described for ranged abilities rather than ranged weapons. Careful Aim replaces Lethal Shots as the prerequisite.
Rapid Recuperation
New
Tier 5 · Column 1 · Passive · 2 ranks
Hitting with Serpent Sting permits 25% Mana regeneration while casting; consuming Rapid Killing permits 50%. Duration: 15 sec.
Hitting with Serpent Sting permits 25% Mana regeneration while casting; consuming Rapid Killing permits 50%. Duration: 15 sec.
Rank 2
Hitting with Serpent Sting permits 50% Mana regeneration while casting; consuming Rapid Killing permits 100%. Duration: 15 sec.
Classic comparison The source marks this talent new relative to Classic.
Barrage
Changed
Tier 5 · Column 3 · Passive · 3 ranks
Multi-Shot, Aimed Shot and Volley damage: +3%.
All 3 ranks & Classic note
Rank 1
Multi-Shot, Aimed Shot and Volley damage: +3%.
Rank 2
Multi-Shot, Aimed Shot and Volley damage: +7%.
Rank 3
Multi-Shot, Aimed Shot and Volley damage: +10%.
Classic comparison Rank 1 damage bonus changes from 5% to 3% and adds Aimed Shot to Multi-Shot and Volley. Position: Marksmanship tier 5, column 2 → Marksmanship tier 5, column 3.
Scatter Shot
Moved
Tier 5 · Column 4 · Active ability · 1 rank
Short-range shot: 50% weapon damage and 4 sec disorientation. Damage ends the disorientation; using the shot stops your attack.
8% of base mana | 15 yd range | Instant | 30 sec cooldown
All 1 rank & Classic note
Rank 1
Short-range shot: 50% weapon damage and 4 sec disorientation. Damage ends the disorientation; using the shot stops your attack.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Marksmanship tier 5, column 1 → Marksmanship tier 5, column 4.
Ranged Weapon Specialization
Same
Tier 6 · Column 3 · Passive · 5 ranks
Damage dealt with ranged weapons: +1%.
All 5 ranks & Classic note
Rank 1
Damage dealt with ranged weapons: +1%.
Rank 2
Damage dealt with ranged weapons: +2%.
Rank 3
Damage dealt with ranged weapons: +3%.
Rank 4
Damage dealt with ranged weapons: +4%.
Rank 5
Damage dealt with ranged weapons: +5%.
Classic comparison The source marks this talent unchanged from Classic.
Sniper Shot
New
Tier 7 · Column 2 · Active ability · 1 rank
Long-range shot: ranged damage +160. Your next 3 Shots gain 10 yards of range for 10 sec.
365 Mana | 8-45 yd range | 4 sec cast | 15 sec cooldown
Long-range shot: ranged damage +160. Your next 3 Shots gain 10 yards of range for 10 sec.
Classic comparison The source marks this talent new relative to Classic.
Survival 18 talents
Improved Tracking
New
Tier 1 · Column 2 · Passive · 5 ranks
Damage against the creature type you track: +1%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.
All 5 ranks & Classic note
Rank 1
Damage against the creature type you track: +1%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.
Rank 2
Damage against the creature type you track: +2%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.
Rank 3
Damage against the creature type you track: +3%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.
Rank 4
Damage against the creature type you track: +4%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.
Rank 5
Damage against the creature type you track: +5%. Applies to Beast, Demon, Dragonkin, Elemental, Giant, Humanoid and Undead tracking.
Classic comparison The source marks this talent new relative to Classic. It replaces Monster Slaying and Humanoid Slaying.
Deflection
Same
Tier 1 · Column 3 · Passive · 5 ranks
Parry chance: +1%.
All 5 ranks & Classic note
Rank 1
Parry chance: +1%.
Rank 2
Parry chance: +2%.
Rank 3
Parry chance: +3%.
Rank 4
Parry chance: +4%.
Rank 5
Parry chance: +5%.
Classic comparison The source marks this talent unchanged from Classic.
Entrapment
Changed
Tier 2 · Column 1 · Passive · 5 ranks
Triggered traps root every affected target for 1 sec.
All 5 ranks & Classic note
Rank 1
Triggered traps root every affected target for 1 sec.
Rank 2
Triggered traps root every affected target for 2 sec.
Rank 3
Triggered traps root every affected target for 3 sec.
Rank 4
Triggered traps root every affected target for 4 sec.
Rank 5
Triggered traps root every affected target for 5 sec.
Classic comparison Classic rank 1 offers a 5% chance to root for five seconds. Beta rank 1 roots all affected targets for one second when traps trigger.
Savage Strikes
Changed
Tier 2 · Column 2 · Passive · 2 ranks
Critical strike chance of melee abilities: +2%.
All 2 ranks & Classic note
Rank 1
Critical strike chance of melee abilities: +2%.
Rank 2
Critical strike chance of melee abilities: +4%.
Classic comparison Rank 1 changes from +10% critical strike chance for Raptor Strike and Mongoose Bite to +2% for all melee abilities.
Survivalist
Changed
Tier 2 · Column 3 · Passive · 5 ranks
Total health: +2%.
All 5 ranks & Classic note
Rank 1
Total health: +2%.
Rank 2
Total health: +4%.
Rank 3
Total health: +6%.
Rank 4
Total health: +8%.
Rank 5
Total health: +10%.
Classic comparison Both rank-1 snapshots give 2% total health. The source marks the text changed and the talent’s position changed; no rank-1 numeric effect difference is shown. Position: Survival tier 3, column 2 → Survival tier 2, column 3.
Improved Wing Clip
Changed
Tier 2 · Column 4 · Passive · 3 ranks
Wing Clip: 7% chance to root the target for 5 sec.
All 3 ranks & Classic note
Rank 1
Wing Clip: 7% chance to root the target for 5 sec.
Rank 2
Wing Clip: 13% chance to root the target for 5 sec.
Rank 3
Wing Clip: 20% chance to root the target for 5 sec.
Classic comparison Rank 1 root chance changes from 4% to 7%; root duration stays five seconds. The cap changes from five ranks to three. Position: Survival tier 2, column 3 → Survival tier 2, column 4.
Clever Traps
Same
Tier 3 · Column 1 · Passive · 2 ranks
Freezing and Frost trap effect duration: +15%. Immolation and Explosive trap effect damage: +15%.
All 2 ranks & Classic note
Rank 1
Freezing and Frost trap effect duration: +15%. Immolation and Explosive trap effect damage: +15%.
Rank 2
Freezing and Frost trap effect duration: +30%. Immolation and Explosive trap effect damage: +30%.
Classic comparison The source marks this talent unchanged from Classic.
Surefooted
Changed
Tier 3 · Column 2 · Passive · 3 ranks
Hit chance: +1%. Duration of movement impairing effects on you: -10%.
All 3 ranks & Classic note
Rank 1
Hit chance: +1%. Duration of movement impairing effects on you: -10%.
Rank 2
Hit chance: +2%. Duration of movement impairing effects on you: -20%.
Rank 3
Hit chance: +3%. Duration of movement impairing effects on you: -30%.
Classic comparison Rank 1 keeps 1% hit chance but replaces an extra 5% resist chance against movement impairing effects with a 10% reduction in their duration. Position: Survival tier 4, column 2 → Survival tier 3, column 2.
Deterrence
Same
Tier 3 · Column 3 · Active ability · 1 rank
On activation, gain +25% Dodge and Parry chance for 10 sec.
Instant | 5 min cooldown
All 1 rank & Classic note
Rank 1
On activation, gain +25% Dodge and Parry chance for 10 sec.
Classic comparison The source marks this talent unchanged from Classic.
Survival Tactics
New
Tier 4 · Column 1 · Passive · 2 ranks
Hit chance for Trap and Feign Death abilities: +5%.
All 2 ranks & Classic note
Rank 1
Hit chance for Trap and Feign Death abilities: +5%.
Rank 2
Hit chance for Trap and Feign Death abilities: +10%.
Classic comparison The source marks this talent new relative to Classic. It replaces Trap Mastery and Improved Feign Death.
Mongoose Bite adds a bleed equal to 40% of its damage, dealt over 21 sec.
Classic comparison The source marks this talent new relative to Classic.
READING THE TALENT TREES
Hunter talent questions
How many talent points can a Hunter spend?
This planner shares 51 points across Beast Mastery, Marksmanship and Survival at level 60. The first point is earned at level 10. Each higher tier needs 5 more points in earlier tiers of that same tree, and every linked prerequisite must be fully learned.
How do I add, remove and reset points?
Click or tap a talent to add one rank. Use its minus button, right-click or Shift-click to remove one. Keyboard users can press Enter or Space to add and Shift+Enter or Shift+Space to remove. Reset build clears all three trees. Removing a rank is blocked if a learned talent would lose its prerequisite or tier requirement.
How do I share a Hunter build?
Copy build link creates a URL for this Hunter page. Opening or refreshing it restores the allocation in your browser. The code is bound to this class and dataset; damaged codes, another class’s codes and incompatible versions load no points. Reset clears all three trees.
Which Hunter talent changes are shown?
This page uses the community export for beta 1.60.1.70291, generated 2026-10-09 and reviewed here on 2026-10-13. N marks new talents, C marks changed talents and M marks moved talents with unchanged effects. Each entry lists every rank and a specific Classic comparison. A source-marked change can concern wording, position or prerequisites as well as an effect.
Are these live, in-game damage values?
No. The active-ability values describe the source’s level-60 snapshot before gear bonuses. This is a beta planning tool using a community export, not an independent client audit. Later patches or gear can change in-game results. Source dates and manual update checks are recorded in the changelog.