CLASS JOURNAL / PALADIN

WoW Forever Paladin Talents

Plan a build across Holy, Protection and Retribution, then explore all 50 talents, rank effects and Classic comparisons. Allocation and URL sharing run entirely in your browser.

PALADIN BUILD PLANNER

Paladin

50 talents · Three trees · One shared 51-point budget

Read all talent ranks

Talent trees

Level 60 planner
Beta 1.60.1.70291
POINTS SPENT0 / 51
REMAINING51
LEVEL NEEDED—

Click or tap to learn. Use −, right-click or Shift-click to remove a point.

N NewC ChangedM MovedClassic comparison · Each tier requires 5 more points in earlier tiers

Holy

Healing and Holy spellcraft

0 / 5117 talents

Protection

Shield and steadfast defense

0 / 5116 talents

Retribution

Seals, strikes and judgement

0 / 5117 talents

Level-60 beta planner: tier gates, full-rank prerequisites and the shared budget are enforced. Effects use the source snapshot; in-game values can differ with gear or later patches.

Source & updates

THE PALADIN TALENT JOURNAL

Every talent, every rank

Read the effect summaries, rank limits, prerequisites and Classic comparison notes. Active-ability numbers reflect the source's level-60 snapshot before gear bonuses.

Holy 17 talents

Divine Strength

Same

Strength: +2%.

All 5 ranks & Classic note
  1. Rank 1

    Strength: +2%.

  2. Rank 2

    Strength: +4%.

  3. Rank 3

    Strength: +6%.

  4. Rank 4

    Strength: +8%.

  5. Rank 5

    Strength: +10%.

Classic comparison The source marks this talent unchanged from Classic.

Divine Intellect

Same

Total Intellect: +2%.

All 5 ranks & Classic note
  1. Rank 1

    Total Intellect: +2%.

  2. Rank 2

    Total Intellect: +4%.

  3. Rank 3

    Total Intellect: +6%.

  4. Rank 4

    Total Intellect: +8%.

  5. Rank 5

    Total Intellect: +10%.

Classic comparison The source marks this talent unchanged from Classic.

Healing Light

Changed

Healing from Holy Light, Flash of Light and Holy Shock: +4%.

All 3 ranks & Classic note
  1. Rank 1

    Healing from Holy Light, Flash of Light and Holy Shock: +4%.

  2. Rank 2

    Healing from Holy Light, Flash of Light and Holy Shock: +8%.

  3. Rank 3

    Healing from Holy Light, Flash of Light and Holy Shock: +12%.

Classic comparison The rank-1 4% healing bonus now includes Holy Shock alongside Holy Light and Flash of Light. Position: Holy tier 3, column 1 → Holy tier 2, column 1.

Spiritual Focus

Changed

Flash of Light, Holy Light and Light’s Vigil: 35% chance to avoid casting pushback when damaged.

All 2 ranks & Classic note
  1. Rank 1

    Flash of Light, Holy Light and Light’s Vigil: 35% chance to avoid casting pushback when damaged.

  2. Rank 2

    Flash of Light, Holy Light and Light’s Vigil: 70% chance to avoid casting pushback when damaged.

Classic comparison Rank 1 pushback protection chance changes from 14% to 35% and adds Light’s Vigil. The cap changes from five ranks to two.

Improved Seals

Changed

Seal and Judgement damage: +5%.

All 3 ranks & Classic note
  1. Rank 1

    Seal and Judgement damage: +5%.

  2. Rank 2

    Seal and Judgement damage: +10%.

  3. Rank 3

    Seal and Judgement damage: +15%.

Classic comparison Renamed from Improved Seal of Righteousness. Rank 1 changes from 3% for Righteousness damage to 5% for Seals and Judgements generally; the cap changes from five ranks to three.

Unyielding Faith

Changed

Fear and Disorient duration on you: -15%.

All 2 ranks & Classic note
  1. Rank 1

    Fear and Disorient duration on you: -15%.

  2. Rank 2

    Fear and Disorient duration on you: -30%.

Classic comparison Rank 1 replaces a 5% extra chance to resist Fear and Disorient with a 15% reduction in their duration. Position: Holy tier 3, column 4 → Holy tier 2, column 4.

Voice of Truth

New

Silence and Interrupt immunity for 6 sec.

Instant | 3 min cooldown

All 1 rank & Classic note
  1. Rank 1

    Silence and Interrupt immunity for 6 sec.

Classic comparison The source marks this talent new relative to Classic.

Reverence

New

Retain 10% Mana regeneration while casting.

All 3 ranks & Classic note
  1. Rank 1

    Retain 10% Mana regeneration while casting.

  2. Rank 2

    Retain 20% Mana regeneration while casting.

  3. Rank 3

    Retain 30% Mana regeneration while casting.

Classic comparison The source marks this talent new relative to Classic.

Purifying Power

New

Cleanse and Purify Mana cost: -10%. Exorcism and Holy Wrath cooldowns: -17%.

All 2 ranks & Classic note
  1. Rank 1

    Cleanse and Purify Mana cost: -10%. Exorcism and Holy Wrath cooldowns: -17%.

  2. Rank 2

    Cleanse and Purify Mana cost: -20%. Exorcism and Holy Wrath cooldowns: -33%.

Classic comparison The source marks this talent new relative to Classic.

Infusion of Light

New

Holy Shock or Flash of Light critical hits shorten your next Holy Light cast within 15 sec by 0.5 sec.

All 2 ranks & Classic note
  1. Rank 1

    Holy Shock or Flash of Light critical hits shorten your next Holy Light cast within 15 sec by 0.5 sec.

  2. Rank 2

    Holy Shock or Flash of Light critical hits shorten your next Holy Light cast within 15 sec by 1.0 sec.

Classic comparison The source marks this talent new relative to Classic.

Illumination

Changed

A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 20% chance to return 50% of that spell’s base Mana cost.

Prerequisite: Reverence (all 3 ranks)

All 5 ranks & Classic note
  1. Rank 1

    A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 20% chance to return 50% of that spell’s base Mana cost.

  2. Rank 2

    A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 40% chance to return 50% of that spell’s base Mana cost.

  3. Rank 3

    A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 60% chance to return 50% of that spell’s base Mana cost.

  4. Rank 4

    A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 80% chance to return 50% of that spell’s base Mana cost.

  5. Rank 5

    A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 100% chance to return 50% of that spell’s base Mana cost.

Classic comparison Rank 1 keeps the 20% proc chance after a critical heal but refunds 50% of base Mana cost instead of the full base cost. Adds Light’s Vigil and requires Reverence.

Divine Favor

Changed

On activation, your next Flash of Light, Holy Light or Holy Shock has a 100% critical effect chance.

4% of base mana | Instant | 2 min cooldown

All 1 rank & Classic note
  1. Rank 1

    On activation, your next Flash of Light, Holy Light or Holy Shock has a 100% critical effect chance.

Classic comparison The next-spell 100% critical effect chance is unchanged in the rank-1 text. The source removes the Illumination prerequisite. Position: Holy tier 5, column 2 → Holy tier 4, column 3.

Divine Precision

New

Holy spell hit chance: +6%.

Prerequisite: Holy Shock (all 1 rank)

All 3 ranks & Classic note
  1. Rank 1

    Holy spell hit chance: +6%.

  2. Rank 2

    Holy spell hit chance: +12%.

  3. Rank 3

    Holy spell hit chance: +18%.

Classic comparison The source marks this talent new relative to Classic.

Holy Shock

Changed

Holy blast: 129–139 damage to an enemy, or 110–118 healing to an ally.

160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown

All 1 rank & Classic note
  1. Rank 1

    Holy blast: 129–139 damage to an enemy, or 110–118 healing to an ally.

Classic comparison The source’s rank-1 damage changes from 204–220 to 129–139, and healing from 204–220 to 110–118. The source removes the Divine Favor prerequisite. These are snapshot values, not a gear-adjusted damage comparison. Position: Holy tier 7, column 2 → Holy tier 5, column 2.

Consecrated Ground

New

Holy spell damage: +5% against the first 4 enemies entering your Consecration.

All 2 ranks & Classic note
  1. Rank 1

    Holy spell damage: +5% against the first 4 enemies entering your Consecration.

  2. Rank 2

    Holy spell damage: +10% against the first 4 enemies entering your Consecration.

Classic comparison The source marks this talent new relative to Classic.

Holy Power

Changed

Holy Shock and Holy Strike critical strike chance: +3%. All other spells: +1%.

All 5 ranks & Classic note
  1. Rank 1

    Holy Shock and Holy Strike critical strike chance: +3%. All other spells: +1%.

  2. Rank 2

    Holy Shock and Holy Strike critical strike chance: +6%. All other spells: +2%.

  3. Rank 3

    Holy Shock and Holy Strike critical strike chance: +9%. All other spells: +3%.

  4. Rank 4

    Holy Shock and Holy Strike critical strike chance: +12%. All other spells: +4%.

  5. Rank 5

    Holy Shock and Holy Strike critical strike chance: +15%. All other spells: +5%.

Classic comparison Rank 1 distinguishes a 3% critical strike bonus for Holy Shock and Holy Strike from a 1% bonus for other spells; Classic lists 1% for Holy spells.

Light's Vigil

New

Mark a target for 30 sec. Your next Holy Shock on that target has no cooldown. An enemy takes 175–189 Holy damage and refunds 75% of Light’s Vigil’s Mana cost; an ally’s party receives 325–343 healing. Only one Light’s Vigil may be active per party.

730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown

Prerequisite: Holy Shock (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Mark a target for 30 sec. Your next Holy Shock on that target has no cooldown. An enemy takes 175–189 Holy damage and refunds 75% of Light’s Vigil’s Mana cost; an ally’s party receives 325–343 healing. Only one Light’s Vigil may be active per party.

Classic comparison The source marks this talent new relative to Classic.

Protection 16 talents

Toughness

Moved

Armor from items: +2%.

All 5 ranks & Classic note
  1. Rank 1

    Armor from items: +2%.

  2. Rank 2

    Armor from items: +4%.

  3. Rank 3

    Armor from items: +6%.

  4. Rank 4

    Armor from items: +8%.

  5. Rank 5

    Armor from items: +10%.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Protection tier 2, column 4 → Protection tier 1, column 2.

Redoubt

Changed

Damaging melee attacks against you: 10% chance for +4% block chance, lasting 10 sec or 5 blocks.

All 5 ranks & Classic note
  1. Rank 1

    Damaging melee attacks against you: 10% chance for +4% block chance, lasting 10 sec or 5 blocks.

  2. Rank 2

    Damaging melee attacks against you: 10% chance for +8% block chance, lasting 10 sec or 5 blocks.

  3. Rank 3

    Damaging melee attacks against you: 10% chance for +12% block chance, lasting 10 sec or 5 blocks.

  4. Rank 4

    Damaging melee attacks against you: 10% chance for +16% block chance, lasting 10 sec or 5 blocks.

  5. Rank 5

    Damaging melee attacks against you: 10% chance for +20% block chance, lasting 10 sec or 5 blocks.

Classic comparison Classic rank 1 grants 6% block chance after taking a critical strike. Beta uses a 10% proc chance on damaging melee attacks and grants 4% block chance; both last 10 sec or five blocks.

Precision

Changed

Hit chance: +1%.

All 3 ranks & Classic note
  1. Rank 1

    Hit chance: +1%.

  2. Rank 2

    Hit chance: +2%.

  3. Rank 3

    Hit chance: +3%.

Classic comparison Both rank-1 snapshots give 1% hit chance. The beta text omits Classic’s melee-weapon restriction.

Guardian's Favor

Same

Blessing of Protection cooldown: -1 min. Blessing of Freedom duration: +3 sec.

All 2 ranks & Classic note
  1. Rank 1

    Blessing of Protection cooldown: -1 min. Blessing of Freedom duration: +3 sec.

  2. Rank 2

    Blessing of Protection cooldown: -2 min. Blessing of Freedom duration: +6 sec.

Classic comparison The source marks this talent unchanged from Classic.

Anticipation

Changed

Defense Skill: +4.

All 5 ranks & Classic note
  1. Rank 1

    Defense Skill: +4.

  2. Rank 2

    Defense Skill: +8.

  3. Rank 3

    Defense Skill: +12.

  4. Rank 4

    Defense Skill: +16.

  5. Rank 5

    Defense Skill: +20.

Classic comparison Rank 1 Defense Skill bonus changes from 2 to 4. Position: Protection tier 3, column 4 → Protection tier 2, column 4.

Improved Seal of Fury

New

Fully absorbing Seal of Fury’s shield restores 60 Mana. Restoration increases 15% per level the attacker is above you, capped at 45%.

All 1 rank & Classic note
  1. Rank 1

    Fully absorbing Seal of Fury’s shield restores 60 Mana. Restoration increases 15% per level the attacker is above you, capped at 45%.

Classic comparison The source marks this talent new relative to Classic.

Improved Righteous Fury

Changed

With Righteous Fury active, damage taken: -2%.

All 3 ranks & Classic note
  1. Rank 1

    With Righteous Fury active, damage taken: -2%.

  2. Rank 2

    With Righteous Fury active, damage taken: -4%.

  3. Rank 3

    With Righteous Fury active, damage taken: -6%.

Classic comparison Rank 1 changes from increasing Righteous Fury’s threat by 16% to reducing damage taken by 2% while it is active.

Shield Specialization

Changed

Shield damage absorption: +10%. Blocks have a 33% chance to restore 6% of maximum Mana, at most once every 3 sec.

Prerequisite: Redoubt (all 5 ranks)

All 3 ranks & Classic note
  1. Rank 1

    Shield damage absorption: +10%. Blocks have a 33% chance to restore 6% of maximum Mana, at most once every 3 sec.

  2. Rank 2

    Shield damage absorption: +20%. Blocks have a 66% chance to restore 6% of maximum Mana, at most once every 3 sec.

  3. Rank 3

    Shield damage absorption: +30%. Blocks have a 100% chance to restore 6% of maximum Mana, at most once every 3 sec.

Classic comparison Rank 1 keeps 10% shield absorption and adds a 33% chance for blocks to restore 6% maximum Mana, at most once every three seconds.

Sacred Duty

New

Total Stamina: +2%. Divine Shield, Divine Protection and Templar’s Bulwark cooldowns: -30 sec.

All 2 ranks & Classic note
  1. Rank 1

    Total Stamina: +2%. Divine Shield, Divine Protection and Templar’s Bulwark cooldowns: -30 sec.

  2. Rank 2

    Total Stamina: +4%. Divine Shield, Divine Protection and Templar’s Bulwark cooldowns: -60 sec.

Classic comparison The source marks this talent new relative to Classic.

Swift Judgement

New

Clear Judgement’s remaining cooldown; your next Judgement costs 100% less Mana.

Instant | 1 min cooldown

Prerequisite: Improved Seal of Fury (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Clear Judgement’s remaining cooldown; your next Judgement costs 100% less Mana.

Classic comparison The source marks this talent new relative to Classic.

One-Handed Weapon Specialization

Changed

Damage dealt with one-handed melee weapons: +3%.

All 3 ranks & Classic note
  1. Rank 1

    Damage dealt with one-handed melee weapons: +3%.

  2. Rank 2

    Damage dealt with one-handed melee weapons: +7%.

  3. Rank 3

    Damage dealt with one-handed melee weapons: +10%.

Classic comparison Rank 1 damage bonus changes from 2% to 3%; the cap changes from five ranks to three. Read all ranks for the non-linear progression. Position: Protection tier 6, column 3 → Protection tier 4, column 2.

Improved Hammer of Justice

Moved

Hammer of Justice cooldown: -5 sec.

All 3 ranks & Classic note
  1. Rank 1

    Hammer of Justice cooldown: -5 sec.

  2. Rank 2

    Hammer of Justice cooldown: -10 sec.

  3. Rank 3

    Hammer of Justice cooldown: -15 sec.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Protection tier 4, column 2 → Protection tier 4, column 3.

Templar's Bulwark

New

Absorb shield: 100% of maximum health for 8 sec. Applies Forbearance for 1 min and cannot be used while Forbearance is active.

110 Mana | Instant | 5 min cooldown

All 1 rank & Classic note
  1. Rank 1

    Absorb shield: 100% of maximum health for 8 sec. Applies Forbearance for 1 min and cannot be used while Forbearance is active.

Classic comparison The source marks this talent new relative to Classic.

Reckoning

Changed

Blocking a melee attack: 8% chance for an extra attack. Taking a non-periodic critical strike: 20% chance for an extra attack. Trigger interval: at least 1.5 sec.

All 5 ranks & Classic note
  1. Rank 1

    Blocking a melee attack: 8% chance for an extra attack. Taking a non-periodic critical strike: 20% chance for an extra attack. Trigger interval: at least 1.5 sec.

  2. Rank 2

    Blocking a melee attack: 16% chance for an extra attack. Taking a non-periodic critical strike: 40% chance for an extra attack. Trigger interval: at least 1.5 sec.

  3. Rank 3

    Blocking a melee attack: 24% chance for an extra attack. Taking a non-periodic critical strike: 60% chance for an extra attack. Trigger interval: at least 1.5 sec.

  4. Rank 4

    Blocking a melee attack: 32% chance for an extra attack. Taking a non-periodic critical strike: 80% chance for an extra attack. Trigger interval: at least 1.5 sec.

  5. Rank 5

    Blocking a melee attack: 40% chance for an extra attack. Taking a non-periodic critical strike: 100% chance for an extra attack. Trigger interval: at least 1.5 sec.

Classic comparison Rank 1 adds an 8% extra-attack chance after blocking a melee attack, retains a 20% chance after a non-periodic critical strike, and adds a 1.5-second trigger interval.

Iron Creed

New

Holy Strike threat: +5%. With Righteous Fury active, Holy Strike also reduces damage taken by 2% for 6 sec.

All 5 ranks & Classic note
  1. Rank 1

    Holy Strike threat: +5%. With Righteous Fury active, Holy Strike also reduces damage taken by 2% for 6 sec.

  2. Rank 2

    Holy Strike threat: +10%. With Righteous Fury active, Holy Strike also reduces damage taken by 4% for 6 sec.

  3. Rank 3

    Holy Strike threat: +15%. With Righteous Fury active, Holy Strike also reduces damage taken by 6% for 6 sec.

  4. Rank 4

    Holy Strike threat: +20%. With Righteous Fury active, Holy Strike also reduces damage taken by 8% for 6 sec.

  5. Rank 5

    Holy Strike threat: +25%. With Righteous Fury active, Holy Strike also reduces damage taken by 10% for 6 sec.

Classic comparison The source marks this talent new relative to Classic.

Holy Shield

Changed

Block chance: +30% for 10 sec. Each block deals 110 Holy damage with +20% threat and consumes a charge. Total charges: 4.

150 Mana | Instant | 10 sec cooldown | Requires Shields

Prerequisite: Templar's Bulwark (all 1 rank)

All 1 rank & Classic note
  1. Rank 1

    Block chance: +30% for 10 sec. Each block deals 110 Holy damage with +20% threat and consumes a charge. Total charges: 4.

Classic comparison The source’s rank-1 block damage changes from 65 to 110 Holy damage. Templar’s Bulwark replaces Blessing of Sanctuary as the prerequisite; block chance, duration, threat bonus and charges remain.

Retribution 17 talents

Deflection

Moved

Parry chance: +1%.

All 5 ranks & Classic note
  1. Rank 1

    Parry chance: +1%.

  2. Rank 2

    Parry chance: +2%.

  3. Rank 3

    Parry chance: +3%.

  4. Rank 4

    Parry chance: +4%.

  5. Rank 5

    Parry chance: +5%.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Retribution tier 2, column 3 → Retribution tier 1, column 2.

Benediction

Changed

Mana cost of instant spells and abilities: -2%.

All 5 ranks & Classic note
  1. Rank 1

    Mana cost of instant spells and abilities: -2%.

  2. Rank 2

    Mana cost of instant spells and abilities: -4%.

  3. Rank 3

    Mana cost of instant spells and abilities: -6%.

  4. Rank 4

    Mana cost of instant spells and abilities: -8%.

  5. Rank 5

    Mana cost of instant spells and abilities: -10%.

Classic comparison Rank 1 changes from a 3% Mana reduction for Seals and Judgement to 2% for all instant spells and abilities.

Improved Judgement

Changed

Judgement cooldown: -1 sec.

All 2 ranks & Classic note
  1. Rank 1

    Judgement cooldown: -1 sec.

  2. Rank 2

    Judgement cooldown: -2 sec.

Classic comparison The source labels the wording changed. Both rank-1 snapshots reduce Judgement’s cooldown by one second.

Holy Conduit

New

Consecration, Holy Wrath, Exorcism and Hammer of Wrath Mana cost: -20%.

All 2 ranks & Classic note
  1. Rank 1

    Consecration, Holy Wrath, Exorcism and Hammer of Wrath Mana cost: -20%.

  2. Rank 2

    Consecration, Holy Wrath, Exorcism and Hammer of Wrath Mana cost: -40%.

Classic comparison The source marks this talent new relative to Classic.

Conviction

Changed

Melee attack critical strike chance: +1%.

All 5 ranks & Classic note
  1. Rank 1

    Melee attack critical strike chance: +1%.

  2. Rank 2

    Melee attack critical strike chance: +2%.

  3. Rank 3

    Melee attack critical strike chance: +3%.

  4. Rank 4

    Melee attack critical strike chance: +4%.

  5. Rank 5

    Melee attack critical strike chance: +5%.

Classic comparison Both rank-1 snapshots give 1% melee critical strike chance; the wording changes from melee weapons to melee attacks. Position: Retribution tier 3, column 2 → Retribution tier 2, column 3.

Vindication

Changed

Damaging melee attacks can lower enemy attack power by 68 and raise your attack power by 1% for 30 sec.

All 3 ranks & Classic note
  1. Rank 1

    Damaging melee attacks can lower enemy attack power by 68 and raise your attack power by 1% for 30 sec.

  2. Rank 2

    Damaging melee attacks can lower enemy attack power by 136 and raise your attack power by 2% for 30 sec.

  3. Rank 3

    Damaging melee attacks can lower enemy attack power by 204 and raise your attack power by 3% for 30 sec.

Classic comparison Classic rank 1 reduces enemy Strength and Agility by 5% for 10 sec. Beta reduces enemy attack power by 68 and increases your attack power by 1% for 30 sec.

Sanctified Judgement

New

Judgement has a 33% chance to refund 20% of the judged Seal’s Mana cost.

All 3 ranks & Classic note
  1. Rank 1

    Judgement has a 33% chance to refund 20% of the judged Seal’s Mana cost.

  2. Rank 2

    Judgement has a 66% chance to refund 40% of the judged Seal’s Mana cost.

  3. Rank 3

    Judgement has a 100% chance to refund 60% of the judged Seal’s Mana cost.

Classic comparison The source marks this talent new relative to Classic.

Seal of Command

Same

Melee attacks can add Holy damage equal to 70% of normal weapon damage. Only one Seal can be active; lasts 30 sec. Judging this Seal deals 68–73 Holy damage, or 137–145 against stunned or incapacitated enemies.

65 Mana | Instant

All 1 rank & Classic note
  1. Rank 1

    Melee attacks can add Holy damage equal to 70% of normal weapon damage. Only one Seal can be active; lasts 30 sec. Judging this Seal deals 68–73 Holy damage, or 137–145 against stunned or incapacitated enemies.

Classic comparison The source marks this talent unchanged from Classic.

Pursuit of Justice

Changed

Movement and mounted speed: +8%. Does not stack with other speed boosts.

All 2 ranks & Classic note
  1. Rank 1

    Movement and mounted speed: +8%. Does not stack with other speed boosts.

  2. Rank 2

    Movement and mounted speed: +15%. Does not stack with other speed boosts.

Classic comparison Rank 1 movement and mounted speed bonus changes from 4% to 8%; it still does not stack with other speed boosts.

Eye for an Eye

Changed

Critical strikes against you reflect 5% of damage taken to the attacker, capped at 50% of your total health.

All 2 ranks & Classic note
  1. Rank 1

    Critical strikes against you reflect 5% of damage taken to the attacker, capped at 50% of your total health.

  2. Rank 2

    Critical strikes against you reflect 10% of damage taken to the attacker, capped at 50% of your total health.

Classic comparison Rank 1 changes from reflecting 15% of spell-critical damage to reflecting 5% of all critical damage taken. The cap remains 50% of the Paladin’s total health.

Sacred Arbiter

New

Holy Strike damage: +20%. Holy Strike refreshes all Judgement effects on its target.

All 1 rank & Classic note
  1. Rank 1

    Holy Strike damage: +20%. Holy Strike refreshes all Judgement effects on its target.

Classic comparison The source marks this talent new relative to Classic.

Two-Handed Weapon Specialization

Same

Damage dealt with two-handed melee weapons: +2%.

All 3 ranks & Classic note
  1. Rank 1

    Damage dealt with two-handed melee weapons: +2%.

  2. Rank 2

    Damage dealt with two-handed melee weapons: +4%.

  3. Rank 3

    Damage dealt with two-handed melee weapons: +6%.

Classic comparison The source marks this talent unchanged from Classic.

Vengeance

Changed

A non-periodic critical strike grants +1% Physical and Holy damage for 30 sec; stacks up to 3 times.

Prerequisite: Sanctified Judgement (all 3 ranks)

All 3 ranks & Classic note
  1. Rank 1

    A non-periodic critical strike grants +1% Physical and Holy damage for 30 sec; stacks up to 3 times.

  2. Rank 2

    A non-periodic critical strike grants +2% Physical and Holy damage for 30 sec; stacks up to 3 times.

  3. Rank 3

    A non-periodic critical strike grants +3% Physical and Holy damage for 30 sec; stacks up to 3 times.

Classic comparison Rank 1 changes from +3% Physical and Holy damage for eight seconds after a critical strike to +1% for 30 sec after a non-periodic critical strike, stacking three times. The cap changes from five ranks to three; Sanctified Judgement replaces Conviction as the prerequisite. Position: Retribution tier 6, column 2 → Retribution tier 5, column 2.

Repentance

Moved

Incapacitate a Humanoid for up to 6 sec. Damage breaks the effect.

60 Mana | 20 yd range | Instant | 1 min cooldown

All 1 rank & Classic note
  1. Rank 1

    Incapacitate a Humanoid for up to 6 sec. Damage breaks the effect.

Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Retribution tier 7, column 2 → Retribution tier 5, column 3.

Champion of the Light

New

Spell damage gained from Intellect: up to 20%.

All 3 ranks & Classic note
  1. Rank 1

    Spell damage gained from Intellect: up to 20%.

  2. Rank 2

    Spell damage gained from Intellect: up to 40%.

  3. Rank 3

    Spell damage gained from Intellect: up to 60%.

Classic comparison The source marks this talent new relative to Classic.

Instrument of Law

New

Hammer of Wrath cast time: -0.5 sec. With Righteous Fury inactive, all threat generated: -10%.

All 2 ranks & Classic note
  1. Rank 1

    Hammer of Wrath cast time: -0.5 sec. With Righteous Fury inactive, all threat generated: -10%.

  2. Rank 2

    Hammer of Wrath cast time: -1.0 sec. With Righteous Fury inactive, all threat generated: -20%.

Classic comparison The source marks this talent new relative to Classic.

Twist of Light

New

Seal Mana cost: -20%. Replacing Command, Righteousness, Fury or Justice with a different Seal grants an Echo. Your next melee attack applies the replaced Seal’s effects and consumes that Echo.

All 1 rank & Classic note
  1. Rank 1

    Seal Mana cost: -20%. Replacing Command, Righteousness, Fury or Justice with a different Seal grants an Echo. Your next melee attack applies the replaced Seal’s effects and consumes that Echo.

Classic comparison The source marks this talent new relative to Classic.

READING THE TALENT TREES

Paladin talent questions

How many talent points can a Paladin spend?

This planner shares 51 points across Holy, Protection and Retribution at level 60. The first point is earned at level 10. Each higher tier needs 5 more points in earlier tiers of that same tree, and every linked prerequisite must be fully learned.

How do I add, remove and reset points?

Click or tap a talent to add one rank. Use its minus button, right-click or Shift-click to remove one. Keyboard users can press Enter or Space to add and Shift+Enter or Shift+Space to remove. Reset build clears all three trees. Removing a rank is blocked if a learned talent would lose its prerequisite or tier requirement.

How do I share a Paladin build?

Copy build link creates a URL for this Paladin page. Opening or refreshing it restores the allocation in your browser. The code is bound to this class and dataset; damaged codes, another class’s codes and incompatible versions load no points. Reset clears all three trees.

Which Paladin talent changes are shown?

This page uses the community export for beta 1.60.1.70291, generated 2026-10-09 and reviewed here on 2026-10-13. N marks new talents, C marks changed talents and M marks moved talents with unchanged effects. Each entry lists every rank and a specific Classic comparison. A source-marked change can concern wording, position or prerequisites as well as an effect.

Are these live, in-game damage values?

No. The active-ability values describe the source’s level-60 snapshot before gear bonuses. This is a beta planning tool using a community export, not an independent client audit. Later patches or gear can change in-game results. Source dates and manual update checks are recorded in the changelog.