Divine Strength
Strength: +2%.
All 5 ranks & Classic note
- Rank 1
Strength: +2%.
- Rank 2
Strength: +4%.
- Rank 3
Strength: +6%.
- Rank 4
Strength: +8%.
- Rank 5
Strength: +10%.
Classic comparison The source marks this talent unchanged from Classic.
CLASS JOURNAL / PALADIN
Plan a build across Holy, Protection and Retribution, then explore all 50 talents, rank effects and Classic comparisons. Allocation and URL sharing run entirely in your browser.
Click or tap to learn. Use −, right-click or Shift-click to remove a point.
Not learned.
Next rank 1: Strength: +2%.
Passive talent
Healing and Holy spellcraft
Shield and steadfast defense
Seals, strikes and judgement
Level-60 beta planner: tier gates, full-rank prerequisites and the shared budget are enforced. Effects use the source snapshot; in-game values can differ with gear or later patches.
Source & updatesTHE PALADIN TALENT JOURNAL
Read the effect summaries, rank limits, prerequisites and Classic comparison notes. Active-ability numbers reflect the source's level-60 snapshot before gear bonuses.
Strength: +2%.
Strength: +2%.
Strength: +4%.
Strength: +6%.
Strength: +8%.
Strength: +10%.
Classic comparison The source marks this talent unchanged from Classic.
Total Intellect: +2%.
Total Intellect: +2%.
Total Intellect: +4%.
Total Intellect: +6%.
Total Intellect: +8%.
Total Intellect: +10%.
Classic comparison The source marks this talent unchanged from Classic.
Healing from Holy Light, Flash of Light and Holy Shock: +4%.
Healing from Holy Light, Flash of Light and Holy Shock: +4%.
Healing from Holy Light, Flash of Light and Holy Shock: +8%.
Healing from Holy Light, Flash of Light and Holy Shock: +12%.
Classic comparison The rank-1 4% healing bonus now includes Holy Shock alongside Holy Light and Flash of Light. Position: Holy tier 3, column 1 → Holy tier 2, column 1.
Flash of Light, Holy Light and Light’s Vigil: 35% chance to avoid casting pushback when damaged.
Flash of Light, Holy Light and Light’s Vigil: 35% chance to avoid casting pushback when damaged.
Flash of Light, Holy Light and Light’s Vigil: 70% chance to avoid casting pushback when damaged.
Classic comparison Rank 1 pushback protection chance changes from 14% to 35% and adds Light’s Vigil. The cap changes from five ranks to two.
Seal and Judgement damage: +5%.
Seal and Judgement damage: +5%.
Seal and Judgement damage: +10%.
Seal and Judgement damage: +15%.
Classic comparison Renamed from Improved Seal of Righteousness. Rank 1 changes from 3% for Righteousness damage to 5% for Seals and Judgements generally; the cap changes from five ranks to three.
Fear and Disorient duration on you: -15%.
Fear and Disorient duration on you: -15%.
Fear and Disorient duration on you: -30%.
Classic comparison Rank 1 replaces a 5% extra chance to resist Fear and Disorient with a 15% reduction in their duration. Position: Holy tier 3, column 4 → Holy tier 2, column 4.
Silence and Interrupt immunity for 6 sec.
Instant | 3 min cooldown
Silence and Interrupt immunity for 6 sec.
Classic comparison The source marks this talent new relative to Classic.
Retain 10% Mana regeneration while casting.
Retain 10% Mana regeneration while casting.
Retain 20% Mana regeneration while casting.
Retain 30% Mana regeneration while casting.
Classic comparison The source marks this talent new relative to Classic.
Cleanse and Purify Mana cost: -10%. Exorcism and Holy Wrath cooldowns: -17%.
Cleanse and Purify Mana cost: -10%. Exorcism and Holy Wrath cooldowns: -17%.
Cleanse and Purify Mana cost: -20%. Exorcism and Holy Wrath cooldowns: -33%.
Classic comparison The source marks this talent new relative to Classic.
Holy Shock or Flash of Light critical hits shorten your next Holy Light cast within 15 sec by 0.5 sec.
Holy Shock or Flash of Light critical hits shorten your next Holy Light cast within 15 sec by 0.5 sec.
Holy Shock or Flash of Light critical hits shorten your next Holy Light cast within 15 sec by 1.0 sec.
Classic comparison The source marks this talent new relative to Classic.
A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 20% chance to return 50% of that spell’s base Mana cost.
Prerequisite: Reverence (all 3 ranks)
A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 20% chance to return 50% of that spell’s base Mana cost.
A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 40% chance to return 50% of that spell’s base Mana cost.
A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 60% chance to return 50% of that spell’s base Mana cost.
A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 80% chance to return 50% of that spell’s base Mana cost.
A critical heal from Flash of Light, Holy Light, Light’s Vigil or Holy Shock has a 100% chance to return 50% of that spell’s base Mana cost.
Classic comparison Rank 1 keeps the 20% proc chance after a critical heal but refunds 50% of base Mana cost instead of the full base cost. Adds Light’s Vigil and requires Reverence.
On activation, your next Flash of Light, Holy Light or Holy Shock has a 100% critical effect chance.
4% of base mana | Instant | 2 min cooldown
On activation, your next Flash of Light, Holy Light or Holy Shock has a 100% critical effect chance.
Classic comparison The next-spell 100% critical effect chance is unchanged in the rank-1 text. The source removes the Illumination prerequisite. Position: Holy tier 5, column 2 → Holy tier 4, column 3.
Holy spell hit chance: +6%.
Prerequisite: Holy Shock (all 1 rank)
Holy spell hit chance: +6%.
Holy spell hit chance: +12%.
Holy spell hit chance: +18%.
Classic comparison The source marks this talent new relative to Classic.
Holy blast: 129–139 damage to an enemy, or 110–118 healing to an ally.
160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown
Holy blast: 129–139 damage to an enemy, or 110–118 healing to an ally.
Classic comparison The source’s rank-1 damage changes from 204–220 to 129–139, and healing from 204–220 to 110–118. The source removes the Divine Favor prerequisite. These are snapshot values, not a gear-adjusted damage comparison. Position: Holy tier 7, column 2 → Holy tier 5, column 2.
Holy spell damage: +5% against the first 4 enemies entering your Consecration.
Holy spell damage: +5% against the first 4 enemies entering your Consecration.
Holy spell damage: +10% against the first 4 enemies entering your Consecration.
Classic comparison The source marks this talent new relative to Classic.
Holy Shock and Holy Strike critical strike chance: +3%. All other spells: +1%.
Holy Shock and Holy Strike critical strike chance: +3%. All other spells: +1%.
Holy Shock and Holy Strike critical strike chance: +6%. All other spells: +2%.
Holy Shock and Holy Strike critical strike chance: +9%. All other spells: +3%.
Holy Shock and Holy Strike critical strike chance: +12%. All other spells: +4%.
Holy Shock and Holy Strike critical strike chance: +15%. All other spells: +5%.
Classic comparison Rank 1 distinguishes a 3% critical strike bonus for Holy Shock and Holy Strike from a 1% bonus for other spells; Classic lists 1% for Holy spells.
Mark a target for 30 sec. Your next Holy Shock on that target has no cooldown. An enemy takes 175–189 Holy damage and refunds 75% of Light’s Vigil’s Mana cost; an ally’s party receives 325–343 healing. Only one Light’s Vigil may be active per party.
730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown
Prerequisite: Holy Shock (all 1 rank)
Mark a target for 30 sec. Your next Holy Shock on that target has no cooldown. An enemy takes 175–189 Holy damage and refunds 75% of Light’s Vigil’s Mana cost; an ally’s party receives 325–343 healing. Only one Light’s Vigil may be active per party.
Classic comparison The source marks this talent new relative to Classic.
Armor from items: +2%.
Armor from items: +2%.
Armor from items: +4%.
Armor from items: +6%.
Armor from items: +8%.
Armor from items: +10%.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Protection tier 2, column 4 → Protection tier 1, column 2.
Damaging melee attacks against you: 10% chance for +4% block chance, lasting 10 sec or 5 blocks.
Damaging melee attacks against you: 10% chance for +4% block chance, lasting 10 sec or 5 blocks.
Damaging melee attacks against you: 10% chance for +8% block chance, lasting 10 sec or 5 blocks.
Damaging melee attacks against you: 10% chance for +12% block chance, lasting 10 sec or 5 blocks.
Damaging melee attacks against you: 10% chance for +16% block chance, lasting 10 sec or 5 blocks.
Damaging melee attacks against you: 10% chance for +20% block chance, lasting 10 sec or 5 blocks.
Classic comparison Classic rank 1 grants 6% block chance after taking a critical strike. Beta uses a 10% proc chance on damaging melee attacks and grants 4% block chance; both last 10 sec or five blocks.
Hit chance: +1%.
Hit chance: +1%.
Hit chance: +2%.
Hit chance: +3%.
Classic comparison Both rank-1 snapshots give 1% hit chance. The beta text omits Classic’s melee-weapon restriction.
Blessing of Protection cooldown: -1 min. Blessing of Freedom duration: +3 sec.
Blessing of Protection cooldown: -1 min. Blessing of Freedom duration: +3 sec.
Blessing of Protection cooldown: -2 min. Blessing of Freedom duration: +6 sec.
Classic comparison The source marks this talent unchanged from Classic.
Defense Skill: +4.
Defense Skill: +4.
Defense Skill: +8.
Defense Skill: +12.
Defense Skill: +16.
Defense Skill: +20.
Classic comparison Rank 1 Defense Skill bonus changes from 2 to 4. Position: Protection tier 3, column 4 → Protection tier 2, column 4.
Fully absorbing Seal of Fury’s shield restores 60 Mana. Restoration increases 15% per level the attacker is above you, capped at 45%.
Fully absorbing Seal of Fury’s shield restores 60 Mana. Restoration increases 15% per level the attacker is above you, capped at 45%.
Classic comparison The source marks this talent new relative to Classic.
With Righteous Fury active, damage taken: -2%.
With Righteous Fury active, damage taken: -2%.
With Righteous Fury active, damage taken: -4%.
With Righteous Fury active, damage taken: -6%.
Classic comparison Rank 1 changes from increasing Righteous Fury’s threat by 16% to reducing damage taken by 2% while it is active.
Shield damage absorption: +10%. Blocks have a 33% chance to restore 6% of maximum Mana, at most once every 3 sec.
Prerequisite: Redoubt (all 5 ranks)
Shield damage absorption: +10%. Blocks have a 33% chance to restore 6% of maximum Mana, at most once every 3 sec.
Shield damage absorption: +20%. Blocks have a 66% chance to restore 6% of maximum Mana, at most once every 3 sec.
Shield damage absorption: +30%. Blocks have a 100% chance to restore 6% of maximum Mana, at most once every 3 sec.
Classic comparison Rank 1 keeps 10% shield absorption and adds a 33% chance for blocks to restore 6% maximum Mana, at most once every three seconds.
Total Stamina: +2%. Divine Shield, Divine Protection and Templar’s Bulwark cooldowns: -30 sec.
Total Stamina: +2%. Divine Shield, Divine Protection and Templar’s Bulwark cooldowns: -30 sec.
Total Stamina: +4%. Divine Shield, Divine Protection and Templar’s Bulwark cooldowns: -60 sec.
Classic comparison The source marks this talent new relative to Classic.
Clear Judgement’s remaining cooldown; your next Judgement costs 100% less Mana.
Instant | 1 min cooldown
Prerequisite: Improved Seal of Fury (all 1 rank)
Clear Judgement’s remaining cooldown; your next Judgement costs 100% less Mana.
Classic comparison The source marks this talent new relative to Classic.
Damage dealt with one-handed melee weapons: +3%.
Damage dealt with one-handed melee weapons: +3%.
Damage dealt with one-handed melee weapons: +7%.
Damage dealt with one-handed melee weapons: +10%.
Classic comparison Rank 1 damage bonus changes from 2% to 3%; the cap changes from five ranks to three. Read all ranks for the non-linear progression. Position: Protection tier 6, column 3 → Protection tier 4, column 2.
Hammer of Justice cooldown: -5 sec.
Hammer of Justice cooldown: -5 sec.
Hammer of Justice cooldown: -10 sec.
Hammer of Justice cooldown: -15 sec.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Protection tier 4, column 2 → Protection tier 4, column 3.
Absorb shield: 100% of maximum health for 8 sec. Applies Forbearance for 1 min and cannot be used while Forbearance is active.
110 Mana | Instant | 5 min cooldown
Absorb shield: 100% of maximum health for 8 sec. Applies Forbearance for 1 min and cannot be used while Forbearance is active.
Classic comparison The source marks this talent new relative to Classic.
Blocking a melee attack: 8% chance for an extra attack. Taking a non-periodic critical strike: 20% chance for an extra attack. Trigger interval: at least 1.5 sec.
Blocking a melee attack: 8% chance for an extra attack. Taking a non-periodic critical strike: 20% chance for an extra attack. Trigger interval: at least 1.5 sec.
Blocking a melee attack: 16% chance for an extra attack. Taking a non-periodic critical strike: 40% chance for an extra attack. Trigger interval: at least 1.5 sec.
Blocking a melee attack: 24% chance for an extra attack. Taking a non-periodic critical strike: 60% chance for an extra attack. Trigger interval: at least 1.5 sec.
Blocking a melee attack: 32% chance for an extra attack. Taking a non-periodic critical strike: 80% chance for an extra attack. Trigger interval: at least 1.5 sec.
Blocking a melee attack: 40% chance for an extra attack. Taking a non-periodic critical strike: 100% chance for an extra attack. Trigger interval: at least 1.5 sec.
Classic comparison Rank 1 adds an 8% extra-attack chance after blocking a melee attack, retains a 20% chance after a non-periodic critical strike, and adds a 1.5-second trigger interval.
Holy Strike threat: +5%. With Righteous Fury active, Holy Strike also reduces damage taken by 2% for 6 sec.
Holy Strike threat: +5%. With Righteous Fury active, Holy Strike also reduces damage taken by 2% for 6 sec.
Holy Strike threat: +10%. With Righteous Fury active, Holy Strike also reduces damage taken by 4% for 6 sec.
Holy Strike threat: +15%. With Righteous Fury active, Holy Strike also reduces damage taken by 6% for 6 sec.
Holy Strike threat: +20%. With Righteous Fury active, Holy Strike also reduces damage taken by 8% for 6 sec.
Holy Strike threat: +25%. With Righteous Fury active, Holy Strike also reduces damage taken by 10% for 6 sec.
Classic comparison The source marks this talent new relative to Classic.
Block chance: +30% for 10 sec. Each block deals 110 Holy damage with +20% threat and consumes a charge. Total charges: 4.
150 Mana | Instant | 10 sec cooldown | Requires Shields
Prerequisite: Templar's Bulwark (all 1 rank)
Block chance: +30% for 10 sec. Each block deals 110 Holy damage with +20% threat and consumes a charge. Total charges: 4.
Classic comparison The source’s rank-1 block damage changes from 65 to 110 Holy damage. Templar’s Bulwark replaces Blessing of Sanctuary as the prerequisite; block chance, duration, threat bonus and charges remain.
Parry chance: +1%.
Parry chance: +1%.
Parry chance: +2%.
Parry chance: +3%.
Parry chance: +4%.
Parry chance: +5%.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Retribution tier 2, column 3 → Retribution tier 1, column 2.
Mana cost of instant spells and abilities: -2%.
Mana cost of instant spells and abilities: -2%.
Mana cost of instant spells and abilities: -4%.
Mana cost of instant spells and abilities: -6%.
Mana cost of instant spells and abilities: -8%.
Mana cost of instant spells and abilities: -10%.
Classic comparison Rank 1 changes from a 3% Mana reduction for Seals and Judgement to 2% for all instant spells and abilities.
Judgement cooldown: -1 sec.
Judgement cooldown: -1 sec.
Judgement cooldown: -2 sec.
Classic comparison The source labels the wording changed. Both rank-1 snapshots reduce Judgement’s cooldown by one second.
Consecration, Holy Wrath, Exorcism and Hammer of Wrath Mana cost: -20%.
Consecration, Holy Wrath, Exorcism and Hammer of Wrath Mana cost: -20%.
Consecration, Holy Wrath, Exorcism and Hammer of Wrath Mana cost: -40%.
Classic comparison The source marks this talent new relative to Classic.
Melee attack critical strike chance: +1%.
Melee attack critical strike chance: +1%.
Melee attack critical strike chance: +2%.
Melee attack critical strike chance: +3%.
Melee attack critical strike chance: +4%.
Melee attack critical strike chance: +5%.
Classic comparison Both rank-1 snapshots give 1% melee critical strike chance; the wording changes from melee weapons to melee attacks. Position: Retribution tier 3, column 2 → Retribution tier 2, column 3.
Damaging melee attacks can lower enemy attack power by 68 and raise your attack power by 1% for 30 sec.
Damaging melee attacks can lower enemy attack power by 68 and raise your attack power by 1% for 30 sec.
Damaging melee attacks can lower enemy attack power by 136 and raise your attack power by 2% for 30 sec.
Damaging melee attacks can lower enemy attack power by 204 and raise your attack power by 3% for 30 sec.
Classic comparison Classic rank 1 reduces enemy Strength and Agility by 5% for 10 sec. Beta reduces enemy attack power by 68 and increases your attack power by 1% for 30 sec.
Judgement has a 33% chance to refund 20% of the judged Seal’s Mana cost.
Judgement has a 33% chance to refund 20% of the judged Seal’s Mana cost.
Judgement has a 66% chance to refund 40% of the judged Seal’s Mana cost.
Judgement has a 100% chance to refund 60% of the judged Seal’s Mana cost.
Classic comparison The source marks this talent new relative to Classic.
Melee attacks can add Holy damage equal to 70% of normal weapon damage. Only one Seal can be active; lasts 30 sec. Judging this Seal deals 68–73 Holy damage, or 137–145 against stunned or incapacitated enemies.
65 Mana | Instant
Melee attacks can add Holy damage equal to 70% of normal weapon damage. Only one Seal can be active; lasts 30 sec. Judging this Seal deals 68–73 Holy damage, or 137–145 against stunned or incapacitated enemies.
Classic comparison The source marks this talent unchanged from Classic.
Movement and mounted speed: +8%. Does not stack with other speed boosts.
Movement and mounted speed: +8%. Does not stack with other speed boosts.
Movement and mounted speed: +15%. Does not stack with other speed boosts.
Classic comparison Rank 1 movement and mounted speed bonus changes from 4% to 8%; it still does not stack with other speed boosts.
Critical strikes against you reflect 5% of damage taken to the attacker, capped at 50% of your total health.
Critical strikes against you reflect 5% of damage taken to the attacker, capped at 50% of your total health.
Critical strikes against you reflect 10% of damage taken to the attacker, capped at 50% of your total health.
Classic comparison Rank 1 changes from reflecting 15% of spell-critical damage to reflecting 5% of all critical damage taken. The cap remains 50% of the Paladin’s total health.
Holy Strike damage: +20%. Holy Strike refreshes all Judgement effects on its target.
Holy Strike damage: +20%. Holy Strike refreshes all Judgement effects on its target.
Classic comparison The source marks this talent new relative to Classic.
Damage dealt with two-handed melee weapons: +2%.
Damage dealt with two-handed melee weapons: +2%.
Damage dealt with two-handed melee weapons: +4%.
Damage dealt with two-handed melee weapons: +6%.
Classic comparison The source marks this talent unchanged from Classic.
A non-periodic critical strike grants +1% Physical and Holy damage for 30 sec; stacks up to 3 times.
Prerequisite: Sanctified Judgement (all 3 ranks)
A non-periodic critical strike grants +1% Physical and Holy damage for 30 sec; stacks up to 3 times.
A non-periodic critical strike grants +2% Physical and Holy damage for 30 sec; stacks up to 3 times.
A non-periodic critical strike grants +3% Physical and Holy damage for 30 sec; stacks up to 3 times.
Classic comparison Rank 1 changes from +3% Physical and Holy damage for eight seconds after a critical strike to +1% for 30 sec after a non-periodic critical strike, stacking three times. The cap changes from five ranks to three; Sanctified Judgement replaces Conviction as the prerequisite. Position: Retribution tier 6, column 2 → Retribution tier 5, column 2.
Incapacitate a Humanoid for up to 6 sec. Damage breaks the effect.
60 Mana | 20 yd range | Instant | 1 min cooldown
Incapacitate a Humanoid for up to 6 sec. Damage breaks the effect.
Classic comparison The source marks the effect unchanged from Classic and the grid position moved. Position: Retribution tier 7, column 2 → Retribution tier 5, column 3.
Spell damage gained from Intellect: up to 20%.
Spell damage gained from Intellect: up to 20%.
Spell damage gained from Intellect: up to 40%.
Spell damage gained from Intellect: up to 60%.
Classic comparison The source marks this talent new relative to Classic.
Hammer of Wrath cast time: -0.5 sec. With Righteous Fury inactive, all threat generated: -10%.
Hammer of Wrath cast time: -0.5 sec. With Righteous Fury inactive, all threat generated: -10%.
Hammer of Wrath cast time: -1.0 sec. With Righteous Fury inactive, all threat generated: -20%.
Classic comparison The source marks this talent new relative to Classic.
Seal Mana cost: -20%. Replacing Command, Righteousness, Fury or Justice with a different Seal grants an Echo. Your next melee attack applies the replaced Seal’s effects and consumes that Echo.
Seal Mana cost: -20%. Replacing Command, Righteousness, Fury or Justice with a different Seal grants an Echo. Your next melee attack applies the replaced Seal’s effects and consumes that Echo.
Classic comparison The source marks this talent new relative to Classic.
READING THE TALENT TREES
This planner shares 51 points across Holy, Protection and Retribution at level 60. The first point is earned at level 10. Each higher tier needs 5 more points in earlier tiers of that same tree, and every linked prerequisite must be fully learned.
Click or tap a talent to add one rank. Use its minus button, right-click or Shift-click to remove one. Keyboard users can press Enter or Space to add and Shift+Enter or Shift+Space to remove. Reset build clears all three trees. Removing a rank is blocked if a learned talent would lose its prerequisite or tier requirement.
Copy build link creates a URL for this Paladin page. Opening or refreshing it restores the allocation in your browser. The code is bound to this class and dataset; damaged codes, another class’s codes and incompatible versions load no points. Reset clears all three trees.
This page uses the community export for beta 1.60.1.70291, generated 2026-10-09 and reviewed here on 2026-10-13. N marks new talents, C marks changed talents and M marks moved talents with unchanged effects. Each entry lists every rank and a specific Classic comparison. A source-marked change can concern wording, position or prerequisites as well as an effect.
No. The active-ability values describe the source’s level-60 snapshot before gear bonuses. This is a beta planning tool using a community export, not an independent client audit. Later patches or gear can change in-game results. Source dates and manual update checks are recorded in the changelog.